Having issues with understanding Game Engines? Want to dive deeper into how the games are made? You’ve come to the right place. This show is about 3D Graphics Programming, Low Level Video Game Development, where we demystify Game Engines, Rendering Pipelines, Physics, Linear Algebra and all sorts of other obscure parts of Game Engineering.
The podcast Game Engineering Podcast is created by Łukasz Ściga. The podcast and the artwork on this page are embedded on this page using the public podcast feed (RSS).
This time I'm joined by the ex-physicist, creator of Odin programming language Bill Hall AKA Ginger Bill. We discuss Odin, its history and features but also open source reality, state of software, his work at JangaFX and more! Lovely discussion, with sweet accent! Bill: https://x.com/TheGingerBill https://odin-lang.org/ New Odin Book by Karl Zylinski: https://zylinski.itch.io/odinbook Odin in Godbolt: https://godbolt.org/z/M646qdfEc Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_
Hi everyone! In this episode I'm joined by James Spanos from Wormwood Studios. He is one of the most experienced Adventure Game Studio game developers alive! He programmed Primordia and Strangeland, and in this discussion, relays this experienced with acute sense of humour! Join us! See a discussion with James' colleague - Mark: • Narrative, dialog and design of Adven... WISHLIST Fallen Gods!: https://store.steampowered.com/app/16... Primordia: https://store.steampowered.com/app/22... Strangeland: https://store.steampowered.com/app/13... Website: http://www.wormwoodstudios.com/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/sh... Spotify: https://open.spotify.com/show/7tExkDJ... Apple Podcasts: https://podcasts.apple.com/us/podcast... Youtube: / @gameengineeringpodcast RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_
Hi everyone! In this episode I'm joined by Mark Yohalem from Wormwood Studios. He's lawyer by day, and game writer & designer by night. He worked for multiple titles over the years, in the adventure game genre as well as RPG. We focus on his two original narratives: world-renowned Primordia and Strangeland. WISHLIST Fallen Gods!: https://store.steampowered.com/app/16... Primordia: https://store.steampowered.com/app/22... Strangeland: https://store.steampowered.com/app/13... Website: http://www.wormwoodstudios.com/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/sh... Spotify: https://open.spotify.com/show/7tExkDJ... Apple Podcasts: https://podcasts.apple.com/us/podcast... Youtube: / @gameengineeringpodcast RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_
Sina Yeganeh, the creator of the Imposter Kings, joins me to discuss his game! I love it, it's super short rounds of strategy, chess-like thinking and tension! Check out his Kickstarter campaign for the expansion!SUPPORT THE GAME VIA KICKSTARTER!https://www.kickstarter.com/projects/sinbu/the-imposter-kings-fragments-of-nersettiWebsite: https://theimposterkings.com/The Art: https://hirshon.net/ Michael HirshonDiscord: https://discord.gg/D5ghyZ9Buy the physical version: https://www.minmaxgames.com/products/imposter-kings-the-nersetti-archives-imposter-gamesYoutube: https://www.youtube.com/channel/UCMOwSFIPl16CvFlptV4Xsjw (tutorials, trailers)Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/g_engineering_
This Time I'm joined by Dimas Novan Delfiano, a game director for Mojiken Studios which made A Space for the Unbound. I dive into all sides of the development of theirs game, with focus on the narrative aspects and character design. Join us! Steam: https://store.steampowered.com/app/1201270/A_Space_for_the_Unbound/ https://mojikenstudio.com/ @MojikenStudioID https://www.togeproductions.com/ (publisher) Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_
I had the honor to chat with Casey Muratori - one of the most inspiring figure in the programming world. I followed Casey's work for a long time now and I've learned a lot from him. In this discussion I ask a lot about how we got where he is now - where did he learn to program, how his work looked like, how did he handle projects, when did he switch away from OOP. Casey created a lot of educational material, but one course stands out: Performance Aware Programming Series on https://www.computerenhance.com/ - I'm a happy subscriber, I love this course, you should check it out too, if you want to understand what makes your program go brr. (runs fast) Casey Muratori: https://www.computerenhance.com @MollyRocket https://www.mollyrocket.com https://handmadehero.org Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_
This time I'm joined by lead game designer Hans Emil Hoppe Rauer who's working on @playprovidence at Dynasty Studios! Providence is a huge upcoming project I'm excited about! It blends exploration-based extraction shooter mechanics, with PvE and PvP multiplayer combat, with elements of survival with attempt to make emergent-gameplay-unique-events-related-items stored forever on blockchain! Hans walks me through his design philosophy and we discuss everything there is to Providence! Come join us! Providence Website: https://playprovidence.io/ Join the booming 12k discord! https://discord.com/invite/9mxcWFfzXh Game Engineering Podcast: Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_
This time I'm joined by Maria Aloupi from @beyondthosehillsgames and we discuss their upcoming game Cat Detective. Albert Wilde: Quantum P.I. We also cover Maria's story, how she found herself in gamedev transitioning from piano (sic!). Steam: https://store.steampowered.com/app/1810670/Albert_Wilde_Quantum_PI/ [ DEMO AVAILABLE :) ] Website: https://beyondthosehills.com/ Discord: https://beyondthosehills.com/discord X: https://x.com/beyond_hills Game Engineering Podcast: Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_
I'm joined by Sławek who made Shardpunk! We discuss how did he approach the design for his tactical shooter which is a blend of XCOM and Darkest Dungeon. From the design of characters, through design of enemies to design of conveying information through tutorial and Codex, we cover a lot of ground. On top we add Sławek experiences working with freelance artists: the good, the bad and the ugly! Steam Shardpunk: https://store.steampowered.com/app/1183800/Shardpunk/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Maria Yue, Principal Lighting Artist at Sharkmob, ex-Ubisoft, ex-Crytek, walks me through her incredible journey from photography, through fine arts degree and then breaking into gamedev industry, working on lighting. Then, Maria was kind enough to do a presentation, a live showcase of her work process of the latest piece Arpeggio! You don't want to miss it! Maria Yue: Artstation: https://www.artstation.com/xiaowantou Website: https://mariayue.com/ Instagram: https://www.instagram.com/mariayue_light/ Linkedin: https://www.linkedin.com/in/mariayue Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss 0:00:00 Intro 0:02:23 Education in photography & fine arts, game credits breakthrough 0:44:51 Showcase of Maria's method 1:25:37 Outro
This time I'm joined by two brothers, Nic and Chris who 10 years ago formed a studio Brotherhood Games , and since developed Stasis, Cayne, Beautiful Desolation and most recently Stasis: Bone Totem! They walk me through their career, and lessons learned after so many years in the industry (the average for this industry is below 10yrs :D ) and then we discuss in detail their latest masterpiece Stasis: Bone Totem. Brotherhood games website: https://thebrotherhoodgames.com/ [[ SIGN UP FOR THEIR NEWSLETTER! ]] Steam: Stasis: Bone Totem: https://store.steampowered.com/app/1426010/STASIS_BONE_TOTEM/ Beautiful Desolation: https://store.steampowered.com/app/912570/BEAUTIFUL_DESOLATION/?curator_clanid=36528804 Cayne: https://store.steampowered.com/app/532840/CAYNE/?curator_clanid=36528804 Stasis: https://store.steampowered.com/app/380150/STASIS/?curator_clanid=36528804 Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss 0:00:00 Intro 0:01:34 Launching studio & making Stasis 0:21:58 making Cayne & reusing software 0:35:31 making Beautiful Desolation 0:45:09 Stasis: Bone Totem overview & beginnings 0:58:51 Horror & Gore of Stasis: Bone Totem 1:08:49 Character design & super-toy bear Moses 1:20:15 Creating Narrative & Story 1:32:13 Puzzles, Navigation & Steam reviews 1:56:59 Localization & how to do it properly 1:58:21 Phenomenal writing by Jack Barton Mitchell 2:09:28 Marketing horror games 2:28:10 Piracy & message to pirates 2:37:35 Goodbyes
Hey! This time I'm joined by Amir Rajan, the creator of DragonRuby Game Toolkit! (https://dragonruby.itch.io/dragonruby-gtk) It's a solution for 2D games, that lets you iterate incredibly fast, is stripped of the editor, is very programming-oriented. It's powered underneath by SDL (and Ryan C. Gordon is involved in DragonRuby development on the SDL side of things!) probably the most popular graphics framework in gamedev industry. You're using Ruby language to code in DragonRuby (hint is in the name!) but there are also C extensions (kudos to Alex) This discussion includes a live demo of DragonRuby and its powers! Amir Rajan: DragonRuby Game Toolkit: https://dragonruby.itch.io/dragonruby-gtk Urinal Simulator: https://ldjam.com/events/ludum-dare/54/urinal-simulator Commercial Game Development Article: https://www.producthunt.com/stories/7-lessons-from-7-years-of-game-development RubyConf presentation of DragonRuby if people want more information: https://www.youtube.com/watch?v=s2rngApV1WU Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
This time I'm joined by Nils Slijkerman who is, with Ewoud van der Werf, developing a game SCHiM which releases on 18th July!
It's a cute, casual and cozy game about SCHiM - a spirit who needs to reconnect with it's human. You jump around from shadow to shadow, meet other schims and all that to an incredibly pleasing music and sound. Have fun!
SCHiM Game!
https://schimgame.com/
https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/SCHiM-2557749.html
https://store.steampowered.com/app/1519710/SCHiM/
https://www.playstation.com/en-us/games/schim/
SCHiM social!
https://discord.com/invite/c8UFXDw
https://x.com/Ewoud3D
https://x.com/NilsSlijkerman
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
I am joined by incredibly thoughtful Andrejs who with his brother Ernests (Color Gray Games) developed The Case of the Golden Idol, critically acclaimed, BAFTA nominated (finalist) point-and-click mystery game! We discuss the design of the Golden Idol, and more broadly design of the mystery games like Obra Dinn or Outer Wilds! The Case of the Golden Idol on Steam: https://store.steampowered.com/app/1677770/The_Case_of_the_Golden_Idol/ The Rise of the Golden Idol on Steam: https://store.steampowered.com/app/2716400/The_Rise_of_the_Golden_Idol/ Color Gray Games: https://x.com/colorgray7 https://discord.com/invite/7EPWUg73Ma Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Night is Grey is an experience. It challenges you emotionally, it wants you to wrestle with harsh reality, and that is the one beside connecting items and using them together. I had an absolute pleasure to discuss how it was made with Andre Broa, who is leading the Whalestork Interactive and directed Night is Grey. Enjoy the episode! Night is Grey is on Steam (and has amazing demo for free, which perfectly sets the tone!) https://store.steampowered.com/app/1281490/The_Night_is_Grey/ https://whalestork.com/ https://twitter.com/WhalestorkGames Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
This time I'm joined by Paul Schnepf who's developing Thronefall - a sweet minimalistic strategy game to be playable on all platforms! Thronefall is incredibly cute and approachable, it's currently in EA, we discuss the art, rendering, the unique input controls and more stuff! Steam EA Thronefall: https://store.steampowered.com/app/2239150/Thronefall/ Grizzly Games: @grizzlygamesdev https://twitter.com/_grizzlygames https://discord.com/invite/KYWRumnUtW Devs: https://twitter.com/paul_schnepf @JonasTyroller Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
This time I'm joined by Sebastien from Asteroid Labs and we talk about their debut strategy game Terraformers! Terraformers on Steam! https://store.steampowered.com/app/1244800/Terraformers/ Goblinz Studio Publisher: https://goblinzstudio.com/game/terraformers/ Asteroid Lab: https://www.linkedin.com/company/asteroid-lab/?originalSubdomain=ch Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Ali Motisi from Out of the Bit Studio, discusses their latest game Full Void, written from scratch using their own custom game engine in C programming language! Check out Full Void on Steam! https://store.steampowered.com/app/1859580/Full_Void/ Out Of The Bit Studio Website: https://www.outofthebit.com/ Twitter: https://twitter.com/outofthebit Instagram: https://www.instagram.com/outofthebit/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Alex Serex, ex-Quantic Dream (Heavy Rain, Detroit Become Human) talks about Motion Capture Tech that was used to bring to life the iconic, realistic scenes in the studio! Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
This time I'm joined by @tedbendixson who walks me through how he developed Mooselutions from scratch in C++! Also, we discuss how he switched careers from iOS to game development and we discuss the state of making games today! Episode links: Mooselutions on Steam: Ted YouTube Channel
Handmade Hero: https://www.youtube.com/watch?v=Ee3EtYb8d1o&t=2274s The Brandenburg Concertos (Bach): https://www.youtube.com/watch?v=HTm2kEAfo8o&t=3873s Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Kevin Peclet discusses Helvetii and shares his brilliant takes on game design. We discuss Hollow Knight and Dark Souls and how they approach the relationship between player and the game. You can buy Kevin's game Helvetii on Steam! https://store.steampowered.com/app/1094590/Helvetii/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
I'm joined by Oriol Cosp, creator of the chess roguelike The Ouroboros King. He has really made the chess fun. You should watch this to learn how to do this effectively (TOK was made in 12 months!). Full game & free demo here: https://store.steampowered.com/app/2096510/The_Ouroboros_King/ Follow Oriol: Blog: https://oriolcosp.com/ Discord: https://discord.gg/VeDmFJZrR9 Twitter: https://twitter.com/oriol_cosp Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
I was honored to speak with Guy Davidson, a legendary figure in the world of game programming. He’s the man with over two decades of experience at Creative Assembly (Total War franchise) the ISO C++ committee voting member and the author of the "Beautiful C++" book. In our conversation, we discuss his programming journey, he shares his thoughts about C++ direction, he walks me through step by step how C++ Standards body operate, and then we discuss his approach to memory management and IO in game development! Guy's Linkedin: https://www.linkedin.com/in/j-guy-davidson/ Beautiful C++ book: https://www.amazon.co.uk/Beautiful-Core-Guidelines-Writing-Clean/dp/0137647840 00:00 Introduction 00:49 Guy's history in the industry 34:22 Into C++ 37:38 CPP2 AKA cppfront 48:51 How ISO C++ committee operates 1:14:47 Memory management in games 1:32:11 Disk IO in games Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
I was honored to host Tomislav who worked on my beloved Talos Principle! He walks me through all the technical details about making beautiful scenes! We discuss landscape, foliage, water shaders, light and more! He grounds this in Unreal and explains technologies like Nanite and Lumen and how they're used and what are their limitations. It was a blast! Find Talos Principle 2 on Steam! https://store.steampowered.com/app/835960/The_Talos_Principle_2/ Look out for future developments of Croteam here: https://www.croteam.com/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Hear this incredible story how Tin Hearts was created, from its Creative Director Kostas Zarifis! Find Tin Hearts on every platform, including VR! Steam: https://store.steampowered.com/app/1831700/Tin_Hearts/ GOG: https://www.gog.com/en/game/tin_hearts Or find your platform here: https://wiredproductions.com/games/tin-hearts/ Follow Rogue Sun future developments: https://www.roguesun.com/ Discord: https://discord.com/invite/QXUn6MT Twitter: https://twitter.com/RogueSunGames Facebook: https://www.facebook.com/RogueSunGames/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Toby Groves delightfully walks me through all the programming subsystems of Tin Hearts. Want to know how implement Rewind Time mechanics? Think "just following the path" is straightforward? Listen and re-asses! :) Find Tin Hearts on every platform, including VR! Steam: https://store.steampowered.com/app/1831700/Tin_Hearts/ GOG: https://www.gog.com/en/game/tin_hearts Or find your platform here: https://wiredproductions.com/games/tin-hearts/ Follow Rogue Sun future developments: https://www.roguesun.com/ Discord: https://discord.com/invite/QXUn6MT Twitter: https://twitter.com/RogueSunGames Facebook: https://www.facebook.com/RogueSunGames/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
In this episode I discuss Elypso Engine with its author: Greenlaser. We discuss C++ and OpenGL ecosystem of libraries, the likely tools you'll need when you want to create your own game engine from scratch!
Follow Elypso Engine development here: https://www.youtube.com/@Greenlaser
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
I've had the pleasure to talk with Elias Farhan, a game developer and Head of Game Programming at SAE Institute in Geneva. We talk about Assembly, weird quirks of C++ and how to organize a conference! Connect & find out more about his games and his work! Elias website: https://eliasfarhan.ch Team KwaKwa website: https://team-kwakwa.com Team KwaKwa youtube channel for the RGB talks: https://www.youtube.com/@teamkwakwa954 RGB conf website: https://rgbconf.ch Current game-in-progress https://soupraiders.com/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Learn more about Providence on https://playprovidence.io! Kacper Kenji Leśniak from Dynasty Studios talks about networking for their upcoming game called Providence! Multiplayer, team based, online extraction shooter brings a lot of challenges, as you may imagine. Come for networking, stay for Unreal Engine knowledge tidbits! Join the booming community on Providence Discord! https://discord.com/invite/9mxcWFfzXh Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Wishlist Echo of the Waves here! Adriana and Eleonor talk about their gorgeous Echo of the Waves - relaxing watercolor adventure! How the game evolved, what goes into making parallax puzzles and how the art direction shapes the gameplay! Check out their website! Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Welcome to the opening episode of the Game Engineering Podcast!
In this show my guests and I talk about how games are made! This episode features conversation with Kacper Kenji Leśniak, game developer and my dear friend. We talk about our first game developed 8 years ago, called Stellar Asylum.
Download the game on Google Play here!
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Deep dive into Phong Reflection Model. Ever wondered what 'Diffuse' in Diffuse Light stands for? What other parts of lights are used in the most basic model? We'll go through it this time with our assistant Purple Ball Made of Triangles. We'll cover Diffuse, Specular and Ambient Light, Lambertian approach, but also Flat, Gouraud and Phong Shading
This one is an important one. If you dive into 3d rendering world you'll soon be drowning in all of the shading terminology. All of the Cel Shading, PBR, Raytracing, weird lighting models - you just wanted to make a game and now you need to make a ton of decisions about the aesthetics, rendering styles and so on. In this episode I attempt to shed some light on these matters! Want to know when to go for which style and how Raytracing is different than PBR? You're gonna find out soon!
Finally we get to paint your model! Today we strip Santas and talk materials and UVs. Enjoy!
Today I continue the Transformation path, focusing on the Camera and Projection. In the end whole MVP is covered. Don't know what MVP stands for? Minimum Viable Product? Most Valuable Player? Nah. Listen to find out!
How engines handle the scene hierarchy? How local and global positions work? And why on earth they use 4 by 4 matrices in a 3d worlds! Tune in to find out how the linear algebra is used and sometimes exploited to achieve slick rendering optmisations.
Building upon our basic rendering pipeline, adding more components to allow more sophisticated tricks. This episode we walk through Tessellation and Geometry Shader which help achieve various dynamic features like Particle Systems or Explosions.
This time we dive into the heart of 3D Graphics Programming: the Rendering Pipeline. What's different in 3D compared to 2D. What are shaders? What even are Graphics Libraries like OpenGL or Vulkan. Let's walk through the basic rendering pipeline including Vertex Shader and Fragment Shader.
An introductory episode to the world of Graphics Programming focused on its irreplaceable component: the GPU. What is it? What role does it play? Tune in to find out!
Hello game developers!
Are you tired of your 3D games looking bland and lifeless compared to the triple-A titles you love? Do you feel like there's a gap between what you learn in your game engine and what's required to create a truly stunning game? In this podcast, I'm diving deep into the world of game development, exploring topics like the rendering pipeline, shaders or physics. If you're ready to take your game knowledge to the next level, tune in to the Game Engineering Podcast.
En liten tjänst av I'm With Friends. Finns även på engelska.