This one is an important one. If you dive into 3d rendering world you'll soon be drowning in all of the shading terminology. All of the Cel Shading, PBR, Raytracing, weird lighting models - you just wanted to make a game and now you need to make a ton of decisions about the aesthetics, rendering styles and so on. In this episode I attempt to shed some light on these matters! Want to know when to go for which style and how Raytracing is different than PBR? You're gonna find out soon!