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Game Engineering Podcast

Vertex & Fragment Shader - The Rendering Pipeline

12 min • 17 april 2023

This time we dive into the heart of 3D Graphics Programming: the Rendering Pipeline. What's different in 3D compared to 2D. What are shaders? What even are Graphics Libraries like OpenGL or Vulkan. Let's walk through the basic rendering pipeline including Vertex Shader and Fragment Shader.

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