HLTV Confirmed – Counter-Strike Podcast
In a special episode of the HLTV Confirmed podcast, we delve deep into the current CS:GO competitive format, examine its potential flaws and explore solutions for issues such as map length, the coin-flip nature of pistol rounds, and the comeback mechanic within the new economy. SPUNJ presents his ideas on overtime, while Rejin chips in with mouz's experience with the latest changes.
HLTV Confirmed: Gamechanger is the first of a series of in-depth shows focused on theorycrafting and further improving CS:GO.
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📺Join the discussion and watch live: https://twitch.tv/HLTVorg
🎧 Listen to audio podcast (Spotify, iTunes, Google): https://anchor.fm/hltv
Timestamps:
3:20 How long does a CS:GO map take?
8:40 Argument against long matches by Rejin
12:00 Viability of BO1s in early stages
16:45 What do casual CS:GO viewers want?
19:12 Fixing the double freezetime mechanic
25:00 How long should a map last?
30:00 Rejin's idea for OT only on map 3
39:00 The effects of the new economy
47:30 Why are we talking about MR12?
55:10 MR12 kills the "Blue Shell" mechanic
58:00 Tweaking the old economy for MR12
1:02:00 "Pistol rounds are a coin-flip" argument
1:07:10 Potential changes to pistol rounds
1:15:30 SPUNJ: "Maps should be CT sided"
1:18:20 MR12 won't shrink the playbook
1:22:00 Drawing conclusions from first half of the show
1:31:00 What's the best overtime format?
1:38:00 Tennis-style overtime in CS:GO
1:44:50 How many tournaments should a team play?
1:54:00 Hunting rankings and burnout
2:00:00 "Make the tournament 2-3 weeks, but give players time off" - Rejin