Jordan Sorcery speaks with some of the most influential games designers, writers, and artists from the history of Games Workshop, Warhammer, and the wider tabletop gaming industry.
The podcast In Conversation with Jordan Sorcery is created by Jordan Sorcery. The podcast and the artwork on this page are embedded on this page using the public podcast feed (RSS).
There have been many Games Workshop games that just didn’t make it past the development stage - from Necromunda on a corrupted Eldar Craft World, to a Dr Who time travelling board game, to the fall of the Empire and the corruption of the Warhammer world by Tamurkhan.
Rick Priestley, creator of Warhammer and 40k and the design team lead at Games Workshop for many years, joins Jordan Sorcery to explore the history that didn’t happen - some of the many Games Workshop projects that were started but only ever released in rumours, tidbits, hushed whispers, or in some cases not at all.
From more collaborations with MB Games after the success of HeroQuest, to new takes on historical wargaming with Perry miniatures, the early iteration of Battlefleet Gothic to a new Mad Max-style IP on the floor of dried out oceans!
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[ ELEMENT GAMES AFFILIATE LINK ]
https://elementgames.co.uk/?d=11216
[ PATREON ]
https://www.patreon.com/jordansorcery
[ KO-FI ]
https://ko-fi.com/jordansorcery
[ YOUTUBE CHANNELS ]
History & Editorial: https://youtube.com/ @jordansorcery
Longform Conversation: https://youtube.com/ @JordanSorceryPods
[ WEBSITE ]
https://jordansorcery.com/
#Warhammer #40k #Warhammer40000 #Necromunda #GamesWorkshop #tabletop #boardgames #RPG #wargames
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References, Sources, and Links:
[Wombat Wargames]
https://wombatwargames.com/
[Rick Priestley's Space Battles: A Spacefarers Guide Blog]
https://spacebattlesaspacefarersguide.blogspot.com/
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Art, Music, and Copyright:
Images used belong to their respective copyright owners
Jordan Sorcery Theme by Joylin Music
Jordan Sorcery Heraldry by Becka Moor
Legendary Warhammer and 40k artist Paul Bonner joins Jordan Sorcery to talk about his time at Games workshop. They discuss Paul's iconic Orks and Goblins, his incredible work for early Warhammer, and the way that Games Workshop operated in the late 80s and early 90s.
Paul Bonner interview.
_____________________________
[ ELEMENT GAMES AFFILIATE LINK ]
https://elementgames.co.uk/?d=11216
[ PATREON ]
https://www.patreon.com/jordansorcery
[ KO-FI ]
https://ko-fi.com/jordansorcery
[ YOUTUBE CHANNELS ]
History & Editorial: https://youtube.com/ @jordansorcery
Longform Conversation: https://youtube.com/ @JordanSorceryPods
[ WEBSITE ]
https://jordansorcery.com/
#Warhammer #40k #Warhammer40000 #GamesWorkshop #tabletop #boardgames #RPG #wargames
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References, Sources, and Links:
[ART OF PAUL BONNER]
https://www.theartofpaulbonner.com/
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Art, Music, and Copyright:
Images used belong to their respective copyright owners
Jordan Sorcery Theme by Joylin Music
Jordan Sorcery Heraldry by Becka Moor
Jordan Sorcery Heraldry and Theme copyright @jordansorcery
John Peake co-founded Games Workshop in 1975 with his school- and flat-mates Steve Jackson and Sir Ian Livingstone. Together they would sell John’s handmade wooden games, publish Owl & Weasel fanzine, and battle to keep the company afloat in its first year.
Everything culminated in the first ever Games Day, followed shortly thereafter by John’s decision to leave the company as it pivoted towards Dungeons & Dragons and the emerging roleplaying boom.
This is John’s own account of the events that led to the founding of Games Workshop - a voice that has long been missing from the official record of events.
NOTE: At the 07:15 mark John mistakenly refers to the date as August '74, this should in fact be August '72.
_____________________________
[ ELEMENT GAMES AFFILIATE LINK ]
https://elementgames.co.uk/?d=11216
[ PATREON ]
https://www.patreon.com/jordansorcery
[ KO-FI ]
https://ko-fi.com/jordansorcery
[ YOUTUBE CHANNELS ]
History & Editorial: https://youtube.com/ @jordansorcery
Longform Conversation: https://youtube.com/ @JordanSorceryPods
[ WEBSITE ]
https://jordansorcery.com/
#GamesWorkshop #tabletop #boardgames #RPG #wargames
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Art, Music, and Copyright:
Images used belong to their respective copyright owners
Jordan Sorcery Theme by Joylin Music
Jordan Sorcery Heraldry by Becka Moor
Jordan Sorcery Heraldry and Theme copyright @jordansorcery
Ronnie Renton, founder of Mantic Games, talks about his career starting with his time as a managing director at Games Workshop.
We explore some of the key business decisions behind Games Workshop's phenomenal growth in the 90s, how the culture of the company changed over time, and the challenges they faced. Then we talk the origins of Mantic, creating Kings of War and Dreadball, using Kickstarter, and how IPs like Worms and Halo have played a role in the company's success.
_____________________________
[ ELEMENT GAMES AFFILIATE LINK ]
https://elementgames.co.uk/?d=11216
[ PATREON ]
https://www.patreon.com/jordansorcery
[ KO-FI ]
https://ko-fi.com/jordansorcery
[ YOUTUBE CHANNELS ]
History & Editorial: https://youtube.com/ @jordansorcery
Longform Conversation: https://youtube.com/ @JordanSorceryPods
[ WEBSITE ]
https://jordansorcery.com/
#Mantic #KingesOfWar #Dreadball #Halo #GamesWorkshop #tabletop #boardgames #RPG #wargames #MiniatureGames
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References, Sources, and Links:
[MANTIC GAMES]
https://www.manticgames.com/
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Art, Music, and Copyright:
Images used belong to their respective copyright owners
Jordan Sorcery Theme by Joylin Music
Jordan Sorcery Heraldry by Becka Moor
Jordan Sorcery Heraldry and Theme copyright @jordansorcery
Trench Crusade is a brand new skirmish wargame set in an alternate and hellish world war where demons walk the earth. Based on the world and art of Mike Franchina the game is currently going great guns on Kickstarter where it has already secured more than £1.5mn in support.
Mike has worked on Warhammer Fantasy Roleplay with Green Ronin, Warhammer Online with EA Mythic, Diablo for Blizzard, and Magic The Gathering for Hasbro. We talk about those experiences, his hobby history with Warhammer 5th edition, and how his influences and inspirations have helped to develop the Trench Crusade universe. Not just that, but what the future might hold for Trench Crusade.
[TRENCH CRUSADE KICKSTARTER]
https://www.kickstarter.com/projects/1405364378/trench-crusade
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[ ELEMENT GAMES AFFILIATE LINK ]
https://elementgames.co.uk/?d=11216
[ PATREON ]
https://www.patreon.com/jordansorcery
[ KO-FI ]
https://ko-fi.com/jordansorcery
[ YOUTUBE CHANNELS ]
History & Editorial: https://youtube.com/ @jordansorcery
Longform Conversation: https://youtube.com/ @JordanSorceryPods
[ WEBSITE ]
https://jordansorcery.com/
#TrenchCrusade #tabletop #boardgames #RPG #wargames #MiniatureGames
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References, Sources, and Links:
[MIKE FRANCHINA ARTSTATION]
https://www.artstation.com/sirfrancisdrake
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Art, Music, and Copyright:
Images used belong to their respective copyright owners
Jordan Sorcery Theme by Joylin Music
Jordan Sorcery Heraldry by Becka Moor
Jordan Sorcery Heraldry and Theme copyright @jordansorcery
Mat Hart, co-founder and creative director at Steamforged Games, joins Jordan Sorcery to talk about the tabletop business, a career in video and table games, and planning the future of Warmachine and the Iron Kingdoms.
Over the past decade Steamforged Games have released original games like Guildball and licenced video game adaptations like Dark Souls, Elden Ring, and Resident Evil. Most recently they acquired the Iron Kingdoms IP and the miniature wargame Warmachine.
Mat Hart interview. Mat Hart in conversation with Jordan Sorcery.
_____________________________
[ ELEMENT GAMES AFFILIATE LINK ]
https://elementgames.co.uk/?d=11216
[ PATREON ]
https://www.patreon.com/jordansorcery
[ KO-FI ]
https://ko-fi.com/jordansorcery
[ YOUTUBE CHANNELS ]
History & Editorial: https://youtube.com/ @jordansorcery
Longform Conversation: https://youtube.com/ @JordanSorceryPods
[ WEBSITE ]
https://jordansorcery.com/
#SteamforgedGames #Warmachine #IronKingdoms #DarkSouls #Guildball #boardgames #RPG #wargames
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References, Sources, and Links:
[STEAMFORGED GAMES WEBSITE]
https://steamforged.com/en-gb?srsltid=AfmBOopVuI8McF4hnqf1-GnM91IwtJrRyNWkKLKR8JUHe4twwJDXgrE6
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Art, Music, and Copyright:
Images used belong to their respective copyright owners
Jordan Sorcery Theme by Joylin Music
Jordan Sorcery Heraldry by Becka Moor
Jordan Sorcery Heraldry and Theme copyright @jordansorcery
Author and former Games Workshop board member Peter Darvill-Evans in conversation with Jordan Sorcery.
Games Workshop and White Dwarf have a long history dating back to days before Warhammer Fantasy even existed. Under the tenure of co-founders Steve Jackson and Sir Ian Livingstone GW was the European importer of the new roleplaying game Dungeons & Dragons, the UK publisher of multiple RPGs from companies like Chaosium, and the retailer for all manner of tabletop games and distractions.
By the mid-80s the founders would leave to concentrate on gamebook adventures for Fighting Fantasy, whilst a boardroom battle determined the order of succession and the shift for Games Workshop from selling everyone’s games, to focusing on their own creations manufactured in Nottingham.
My guest today joined Games Workshop in those early days, working in the first retail store before managing the entire retail operation. He contributed to White Dwarf, played in Ian & Steve’s band, wrote some Fighting Fantasy adventures of his own, created the Dr Who RPG and published many Dr Who books, and he was even a member of the board during that stressful succession.
Peter-Darvill Evans interview.
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PETER’S LINKS:
[PETER DARVILL-EVANS WEBSITE]
https://peterdarvillevans.com/
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JORDAN’S LINKS:
[ ELEMENT GAMES AFFILIATE LINK ]
https://elementgames.co.uk/?d=11216
[ PATREON ]
https://www.patreon.com/jordansorcery
[ KO-FI ]
https://ko-fi.com/jordansorcery
[ YOUTUBE CHANNELS ]
History & Editorial: https://youtube.com/ @jordansorcery
Longform Conversation: https://youtube.com/ @JordanSorceryPods
[ WEBSITE ]
https://jordansorcery.com/
#GamesWorkshop #FightingFantasy #WhiteDwarf #DrWho #tabletop #boardgames #RPG #wargames
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Art, Music, and Copyright:
Images used belong to their respective copyright owners
Jordan Sorcery Theme by Joylin Music
Jordan Sorcery Heraldry by Becka Moor
Jordan Sorcery Heraldry and Theme copyright @jordansorcery
Advanced Fighting Fantasy Publisher Graham Bottley in conversation with Jordan Sorcery.
Fighting Fantasy gamebooks have had an incredible legacy - ever since that we found that Warlock at Firetop Mountain we’ve gone back into the dungeons, forests, cities, islands, and everything else that Fighting Fantasy has had to offer.
In the 80s there was an initial attempt to create a roleplaying game based on the world, adventures, and enemies from the gamebooks, but it wasn’t until Arion Games released a second edition of the RPG in 2011 that the system really took off.
My guest today is responsible for resurrecting the Advanced Fighting Fantasy RPG, commissioning, writing, and publishing the entire game line, and most recently creating a brand new Advanced Fighting Fantasy boardgame - Dark Dungeons. We talk about honouring the legacy of what has come before, the methods and approaches to building a new game in an old world, and the business of RPG publishing in the modern marketplace.
Advanced Fighting Fantasy Publisher Graham Bottley interview.
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GRAHAM’S LINKS:
[DARK DUNGEONS KICKSTARTER]
https://www.kickstarter.com/projects/2036759092/advanced-fighting-fantasy-dark-dungeons-the-boardgame
[ARION GAMES WEBSITE]
https://arion-games.com/
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JORDAN’S LINKS:
[ ELEMENT GAMES AFFILIATE LINK ]
https://elementgames.co.uk/?d=11216
[ PATREON ]
https://www.patreon.com/jordansorcery
[ KO-FI ]
https://ko-fi.com/jordansorcery
[ YOUTUBE CHANNELS ]
History & Editorial: https://youtube.com/ @jordansorcery
Longform Conversation: https://youtube.com/ @JordanSorceryPods
[ WEBSITE ]
https://jordansorcery.com/
#FightingFantasy #AdvancedFightingFantasy #tabletop #boardgames #RPG
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Art, Music, and Copyright:
Images used belong to their respective copyright owners
Jordan Sorcery Theme by Joylin Music
Jordan Sorcery Heraldry by Becka Moor
Jordan Sorcery Heraldry and Theme copyright @jordansorcery
Former Warhammer author Josh Reynolds joins Jordan Sorcery to talk about working with the Black Library, how the End Times really went down, and the challenges & opportunities of writing fiction for settings like Warhammer Fantasy, Warhammer 40k, Age of Sigmar, Arkham Horror, and the Legend of the Five Rings.
Josh Reynolds has written some of the most iconic characters in Games Workshop’s world, including Gotrek, Felix, Nagash, Fabius Bile, and of course the Lord of the End Times Archaon, and we explore all of it!
Josh Reynolds author Interview. Josh Reynolds in conversation with Jordan Sorcery
_____________________________
[ ELEMENT GAMES AFFILIATE LINK ]
https://elementgames.co.uk/?d=11216
[ PATREON ]
https://www.patreon.com/jordansorcery
[ KO-FI ]
https://ko-fi.com/jordansorcery
[ YOUTUBE CHANNELS ]
History & Editorial: https://youtube.com/ @jordansorcery
Longform Conversation: https://youtube.com/ @JordanSorceryPods
[ WEBSITE ]
https://jordansorcery.com/
#Warhammer #40k #Warhammer40000 #GamesWorkshop #BlackLibrary #Aos
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References, Sources, and Links:
[HUNTING MONSTERS - JOSH’S BLOG]
https://joshuamreynolds.co.uk/
[BLACK LIBRARY - JOSH REYNOLDS BIBLIOGRAPHY]
https://www.blacklibrary.com/authors/josh-reynolds
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Art, Music, and Copyright:
Images used belong to their respective copyright owners
Jordan Sorcery Theme by Joylin Music
Jordan Sorcery Heraldry by Becka Moor
Jordan Sorcery Heraldry and Theme copyright @jordansorcery
Paul Hicks is a veteran miniatures sculptor with a wealth of experience in the act and art of sculpting. Having produced many historical and fantasy miniatures over the years, after first working in Games Workshop retail, we talk about the business of being an independent sculptor, creating new games like Bolt Action from scratch, and the techniques behind making miniatures.
Paul Hicks miniature sculptor interview. Paul Hicks in conversation with Jordan Sorcery.
_____________________________
[ ELEMENT GAMES AFFILIATE LINK ]
https://elementgames.co.uk/?d=11216
[ PATREON ]
https://www.patreon.com/jordansorcery
[ KO-FI ]
https://ko-fi.com/jordansorcery
[ YOUTUBE CHANNELS ]
History & Editorial: https://youtube.com/ @jordansorcery
Longform Conversation: https://youtube.com/ @JordanSorceryPods
[ WEBSITE ]
https://jordansorcery.com/
#Sculpting #Historicals #Wargames #Fantasy #BaronsWar #GamesWorkshop
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References, Sources, and Links:
[BARON’S WAR FANTASY]
https://orc-vs-elves-28mm-fantasy-miniatures.backerkit.com/hosted_preorders
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Art, Music, and Copyright:
Images used belong to their respective copyright owners
Jordan Sorcery Theme by Joylin Music
Jordan Sorcery Heraldry by Becka Moor
Jordan Sorcery Heraldry and Theme copyright @jordansorcery
Ryan Miller helped to establish Games Workshop’s brief tenure as a CCG and TCG card game company by founding Sabretooth Games in the early 2000s.
Responsible for the Warhammer card game WarCry, and a 40k card game called Horus Heresy, Miller explored parts of the settings and lore that were relatively untouched, and tapped into a completely different gaming space for GW. And all of that was before he helped to design Disney Lorcana.
_____________________________
[ ELEMENT GAMES AFFILIATE LINK ]
https://elementgames.co.uk/?d=11216
[ PATREON ]
https://www.patreon.com/jordansorcery
[ KO-FI ]
https://ko-fi.com/jordansorcery
[ YOUTUBE CHANNELS ]
History & Editorial: https://youtube.com/ @jordansorcery
Longform Conversation: https://youtube.com/ @JordanSorceryPods
[ WEBSITE ]
https://jordansorcery.com/
#Warhammer #40k #Warhammer40000 #GamesWorkshop #tabletop #boardgames #CCG #TCG #CardGame #DisneyLorcana #wargames
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Art, Music, and Copyright:
Images used belong to their respective copyright owners
Jordan Sorcery Theme by Joylin Music
Jordan Sorcery Heraldry by Becka Moor
Jordan Sorcery Heraldry and Theme copyright @jordansorcery
Chris Peach, AKA Peachy, is one of the most recognisable faces in Warhammer - a seasoned army painter, Warhammer TV presenter, and all round lovely bloke!
We talk about Peachy’s career at Games Workshop - getting started in retail and building a community; how the business culture changed over time; becoming the first army painter at the studio and transitioning to the Warhammer TV team; and all of that before breaking out on his own and becoming a YouTube sensation!
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[ PEACHY TIPS YOUTUBE ]
https://youtube.com/@peachytips
_____________________________
[ ELEMENT GAMES AFFILIATE LINK ]
https://elementgames.co.uk/?d=11216
[ PATREON ]
https://www.patreon.com/jordansorcery
[ KO-FI ]
https://ko-fi.com/jordansorcery
[ YOUTUBE CHANNELS ]
History & Editorial: https://youtube.com/ @jordansorcery
Longform Conversation: https://youtube.com/ @JordanSorceryPods
[ WEBSITE ]
https://jordansorcery.com/
#Warhammer #40k #Warhammer40000 #GamesWorkshop #tabletop #boardgames #SilverBayonet #wargames
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Art, Music, and Copyright:
Images used belong to their respective copyright owners
Jordan Sorcery Theme by Joylin Music
Jordan Sorcery Heraldry by Becka Moor
Jordan Sorcery Heraldry and Theme copyright @jordansorcery
Gary Morley is a legendary miniatures sculptor who worked at Games Workshop in the 90s and early 2000s. During his time with the Citadel team he was massively prolific, producing miniatures for the Warhammer Undead and many other fantasy armies, Necromunda, 40k, Warhammer Quest, Mordheim, and the entire Blood Bowl range.
His Nagash miniature maybe one of his most famous, but there are countless amazing minis in his long career, and we talk about all of it!
Gary Morley Interview. Citadel Sculptor Gary Morley in conversation with Jordan Sorcery.
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Support My Work:
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
PATREON:
https://www.patreon.com/jordansorcery
KO-FI:
https://ko-fi.com/jordansorcery
YOUTUBE CHANNELS:
History & Editorial: https://youtube.com/@jordansorcery
Longform Conversation: https://youtube.com/@UCn1Fla5dRRSHFHv5NTkPLXQ
WEBSITE:
https://jordansorcery.com/
#Warhammer #Undead #Nagash #BloodBowl #Necromunda
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Art, Music, and Copyright:
Images used belong to their respective copyright owners
Jordan Sorcery Theme by Joylin Music
Jordan Sorcery Heraldry by Becka Moor
Jordan Sorcery Heraldry and Theme copyright @jordansorcery
Paul Barnett was a key creative lead in the creation of Warhammer Online and when we got together to chat, Paul had some terrific legends to share from behind the scenes at Games Workshop.
We talked about some of the most interesting anecdotes collected from Paul’s time working with the greatest Warhammer creators and the stories they shared over beers and years. The origins of the Chaos Dwarfs, grumpiness in the design studio, and the fabled Bryan Ansell memos make for some incredible tales!
Paul Barnett interview in conversation with Jordan Sorcery
_____________________________
Support My Work:
DOWNLOAD MY FANTASY BATTLE SCENARIO DEAD KING WENCESLAS:
https://jordansorcery.itch.io/dead-king-wenceslas
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
PATREON:
https://www.patreon.com/jordansorcery
Rogue Trader, Dark Heresy, Deathwatch, Only War, and Black Crusade - the Fantasy Flight RPGs that put players into the 41st millennium of Warhammer 40k. My guest today, Ross Watson, was a major player in the development of the games, joining FFG after a stint working on the US edition of White Dwarf.
We talk about adapting 40k to a roleplaying game format, how FFG worked, and how the games changed Warhammer.
Ross Watson interview in conversation with Jordan Sorcery
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Ross' Links:
[Ross Watson Patreon]
https://www.patreon.com/therosswatson
_____________________________
Support My Work:
DOWNLOAD MY FANTASY BATTLE SCENARIO DEAD KING WENCESLAS:
https://jordansorcery.itch.io/dead-king-wenceslas
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
PATREON:
https://www.patreon.com/jordansorcery
Indie skirmish wargame Moonstone has been gaining fans for its beautiful miniatures, whimsical world, exciting story, and innovative mechanics, and the entire thing is the brainchild of creator Tom Greenway.
In our conversation we talk about the business journey and decisions involved in starting a brand new games publisher, Goblin King Games, and getting a game onto shelves; how to build a community and evolve a game; the influences that informed the world and mechanics of the game; and where things might go next.
Moonstone creator Tom Greenway Interview.
Tom Greenway in conversation with Jordan Sorcery.
Tom's Links:
[Moonstone Website]
www.moonstonethegame.com
Jordan's Links:
[ELEMENT GAMES AFFILIATE LINK]
https://elementgames.co.uk/?d=11216
[PATREON]
https://www.patreon.com/jordansorcery
The legendary Games Workshop art director and concept artist John Blanche joins me to talk about his epic career, his methods, his work, and what he has in store for the future!
John Blanche Interview. John Blanche in conversation with Jordan Sorcery.
John's Links:
[Morderin Kickstarter by John Blanche]
https://www.kickstarter.com/projects/johnblanchepresents/morderin-by-john-blanche
[Voodoo Forest]
https://hollow-press.net/products/voodoo-forest
[Trench Crusade]
https://www.trenchcrusade.com/
Jordan's Links:
[ELEMENT GAMES AFFILIATE LINK]
https://elementgames.co.uk/?d=11216
[PATREON]
https://www.patreon.com/jordansorcery
Game designer James Hewitt interview.
James Hewitt designed Warhammer Quest: Silver Tower, Horus Heresy: Betrayal at Calth, Gorechosen, and more at Games Workshop. At Mantic he worked on Dreadball and Hellboy, and across an incredible career he has designed and developed great games at some of the biggest companies. Most recently he has taken on a role developing games in the Dystopian Age for Warcradle.
We talking about resurrecting Warhammer Quest, the culture of the Games Workshop design studio, what he has planned for the Dystopian Age games, and how to design a game from scratch.
James' Links:
[Warcradle Announcement]
https://blog.warcradle.com/blog/welcoming-sophie-williams-and-james-hewitt-to-warcradle-studios
Jordan's Links:
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
PATREON:
https://www.patreon.com/jordansorcery
Game designer Eric Lang interview.
The man behind the FFG games Warhammer: Chaos in the Old World, Warhammer: Invasion, and Warhammer 40,000: Conquest, the CMON games Cthulhu: Death May Die, Rising Sun, Ankh, and Blood Rage (with artist Adrian Smith, and most recently Life in Reterra from Avalon Hill joins me in conversation.
Eric talks about how he got started with gaming, his games design philosophy, his approach to the Warhammer and 40k licences, and his most recent work.
Check out Life in Reterra, Eric's latest game, available for pre-order now:
https://uk.hasbropulse.com/products/life-in-reterra
Jordan's Links:
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
PATREON:
https://www.patreon.com/jordansorcery
An often under sung, but utterly essential role for any miniature manufacturer is that of the mould-maker and miniature caster. Working with highly technical materials and technologies Anthony Epworth has been at the cutting edge of the art and science of miniature making since joining Citadel in the 80s.
Sharing stories about his time at Citadel and Games Workshop, Bryan Ansell's Foundry, and working with Perry Miniatures, Anthony speaks about the methods behind the miniatures, the culture at Games Workshop, working on Warhammer and 40k, and what it was like when they were all younger playing historical wargames with Richard Halliwell and Rick Priestley after school.
Anthony Epworth Interview. Warhammer mould maker and metal miniature caster Anthony Epworth in conversation with Jordan Sorcery.
Jordan's Links:
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
PATREON:
https://www.patreon.com/jordansorcery
Ronin is a Mork Borg compatible RPG that brings the samurai and yokai of mediaeval Japan to life on the table top. Featuring stunning, high energy, high octane art and graphic design, and a solid fast paced ruleset it is no surprise that the game, and its publisher - Slightly Reckless Games - are building a following.
I got the chance to sit speak with Sacha Lightfoot, founder of Slightly Reckless Games, and creator of Ronin, about the art and business behind starting an RPG publisher and writing a brand new game. With the next SRG game, Berserkr, coming to Kickstarter it felt like the perfect time to chat.
Slightly Reckless Games Interview, Sacha Lightfoot in conversation with Jordan Sorcery
Sacha's Links:
[Slightly Reckless Games]
https://www.slightlyrecklessgames.com/
[Berskr Kickstarter]
https://www.kickstarter.com/projects/slightlyreckless/berserkr?ref=clipboard-prelaunch
Jordan's Links:
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
PATREON:
https://www.patreon.com/jordansorcery
Alan and Michael Perry were some of the earliest sculptors at Citadel and they helped to define the look and feel of Warhammer as it evolved from the very beginning.
Their work on the Empire informed the distinctive historically influenced uniforms, they created the Goblin Fanatics, and they designed some of the greatest models, units, and armies in Games Workshop history
In my interview with the Perry twins we talk about their origins in the sculpting art and hobby, their careers working on historical miniatures, Warhammer, and on the Lord of the Rings.
Alan and Michael Perry Interview, in conversation with Jordan Sorcery
Perry Links:
[Perry Miniatures]
https://www.perry-miniatures.com/
[The Stuff of Legends - Citadel Giant painted by Adam Skinner]
http://www.solegends.com/citboxes/thegiant/index.htm
Jordan Links:
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
PATREON:
https://www.patreon.com/jordansorcery
Former Games Workshop assistant art director Tim Pollard joins me to talk about the 80s and 90s under Bryan Ansell, posing for art by Warhammer legends, the reaction to 40k in the studio, writing and publishing the legendary lost GW newsletter Black Sun, the period that John Blanche and Dave Gallagher paid with original art works to lodge in his spare rooms, and what it's like to be the official Robin Hood for the city of Nottingham.
Tim Pollard in conversation with Jordan Sorcery is full of wonderful recollections from the early glory days at Citadel Miniatures and Games Workshop.
Tim Pollard interview.
_____________________________
Support My Work:
DOWNLOAD MY FANTASY BATTLE SCENARIO DEAD KING WENCESLAS:
https://jordansorcery.itch.io/dead-king-wenceslas
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
PATREON:
https://www.patreon.com/jordansorcery
KO-FI:
https://ko-fi.com/jordansorcery
INSTAGRAM:
https://www.instagram.com/jordansorcery/
BLUESKY:
https://bsky.app/profile/jordansorcery.bsky.social
WEBSITE:
https://jordansorcery.com/
DISCORD:
My Discord is now open to exclusively to Patreon supporters & by invitation only
_____________________________
References, Sources, and Links:
[Tim Pollard’s Website]
http://www.timpollard.com/index.html
_____________________________
Art, Music, and Copyright:
Images used belong to their respective copyright owners
Jordan Sorcery Theme by Joylin Music
Jordan Sorcery Heraldry by Becka Moor
Jordan Sorcery Heraldry and Theme copyright @jordansorcery
Dr Gary Colman has helped to found a new charity that is making use of tabletop gaming to help vulnerable individuals through shared co-operative experiences, collaborative storytelling, and the rolling of many dice!
We talk about Gary’s own history with roleplaying, how he came to tabletop gaming as a therapeutic offering, setting up the charity Game Therapy UK, and whether wargaming like Warhammer and 40k could provide any of the same benefits.
https://www.game-therapy.co.uk/
_____________________________
Support My Work:
DOWNLOAD MY FANTASY BATTLE SCENARIO DEAD KING WENCESLAS:
https://jordansorcery.itch.io/dead-king-wenceslas
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
PATREON:
https://www.patreon.com/jordansorcery
KO-FI:
https://ko-fi.com/jordansorcery
INSTAGRAM:
https://www.instagram.com/jordansorcery/
BLUESKY:
https://bsky.app/profile/jordansorcery.bsky.social
WEBSITE:
https://jordansorcery.com/
DISCORD:
My Discord is now open to exclusively to Patreon supporters & by invitation only
Ian Watson is the original author for the 40K universe. Hired by Bryan Ansell to write science-fiction stories for his beloved settings, Watson was responsible for creating the Inquisitor trilogy featuring Draco, Meh'Lindi the assassin, and Grimm the Squat, as well as for writing the long verboten novel Space Marine.
Watson also worked with legendary film maker Stanley Kubrick to create the screenplay for the movie that would later be made by Steven Spielberg - A.I. Artificial Intelligence - and we talked about the process and outcomes of that unique experience.
Many thanks to my Patreon supporters and Lewis of the Oldhammer Fiction Podcast for help in prepping for this interview.
Ian Watson in conversation with Jordan Sorcery
Ian's Links:
[Ian Watson’s Website]
https://www.ianwatson.info/
[Plumbing Stanley Kubrick]
https://www.ianwatson.info/plumbing-stanley-kubrick/
[The Monster, The Mermaid, and Doctor Mengele - Amazon Affiliate Link]
https://amzn.to/3X6o7RT
[Oldhammer Fiction Podcast - Inquisitor Part One]
https://podcasts.apple.com/gb/podcast/episode-44-inquisitor-part-1/id1637056733?i=1000653879144
Jordan's Links:
PATREON:
https://www.patreon.com/jordansorcery
DOWNLOAD MY FANTASY BATTLE SCENARIO DEAD KING WENCESLAS:
https://jordansorcery.itch.io/dead-king-wenceslas
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
KO-FI:
https://ko-fi.com/jordansorcery
INSTAGRAM:
https://www.instagram.com/jordansorcery/
BLUESKY:
https://bsky.app/profile/jordansorcery.bsky.social
WEBSITE:
https://jordansorcery.com/
DISCORD:
My Discord is now open to exclusively to Patreon supporters & by invitation only
Johnny Fraser-Allen joins me to talk about his new Dungeons and Dragons campaign setting The Gloaming, creating some of the most movie accurate Star Wars gaming tables, and the work of building an entire fantasy world from literally the ground up!
A world renowned concept artist and sculptor Johnny Fraser-Allen has worked extensively in Hollywood with the WETA workshop, designing and creating monsters, giants, goblins, and creatures for movies as diverse as the BFG, the Hobbit, and the Impossible Door.
As a huge gamer Johnny has also turned those talents to the gaming table, building phenomenally detailed battle boards representing every world from the Star Wars saga, including Hoth and Dagobah. He has also created a complete fantasy world, The Gloaming, inspired by New Zeland folklore and faerie tales.
The Gloaming is hitting Kick Starter very soon as a Dungeons & Dragons 5th edition bestiary, and later a campaign setting, with Printable Scenery producing a range of miniatures to allow players to recreate the world and it's inhabitants (including me!)
_____________________________
Johnny's links:
[The Gloaming Survival Guide for 5e]
https://www.kickstarter.com/projects/gloaming/the-gloaming-johnny-fraser-allens-fey-realm-for-dandd-5e
[Gloaming Exhibition Sculptures]
https://johnnyfazeralien.artstation.com/projects/vJNld
_____________________________
Jordan's Links:
DOWNLOAD MY FANTASY BATTLE SCENARIO DEAD KING WENCESLAS:
https://jordansorcery.itch.io/dead-king-wenceslas
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
PATREON:
https://www.patreon.com/jordansorcery
KO-FI:
https://ko-fi.com/jordansorcery
INSTAGRAM:
https://www.instagram.com/jordansorcery/
BLUESKY:
https://bsky.app/profile/jordansorcery.bsky.social
WEBSITE:
https://jordansorcery.com/
DISCORD:
My Discord is now open to exclusively to Patreon supporters & by invitation only
Steve Jackson and his company Steve Jackson Games have been at the heart of the tabletop industry since its earliest days. At Metagaming Concepts Jackson pioneered the micro-game, an efficient multiplayer gaming experience like OGRE that fit in a small polythene bag.
After founding his own company Jackson went on to develop classics like Car Wars, Illuminati, and GURPS - the Generic Universal Roleplaying System that could be used to simulate RPG games in any setting or style. With games like Munchkin SJ Games has remained a relevant force in the gaming market place to this day.
Steve Jackson even cross the Atlantic to work with Steve Jackson (and Ian Livingstone) to pen a few Fighting Fantasy game books.
We talk about a prestigious career in the table top industry, how he got started, some of his finest works, and where things go next.
Steve Jackson in conversation with Jordan Sorcery.
Steve's Links:
[Steve Jackson Games]
https://www.sjgames.com/
Jordan's Links:
PATREON:
https://www.patreon.com/jordansorcery
DOWNLOAD MY FANTASY BATTLE SCENARIO DEAD KING WENCESLAS:
https://jordansorcery.itch.io/dead-king-wenceslas
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
KO-FI:
https://ko-fi.com/jordansorcery
INSTAGRAM:
https://www.instagram.com/jordansorcery/
BLUESKY:
https://bsky.app/profile/jordansorcery.bsky.social
WEBSITE:
https://jordansorcery.com/
DISCORD:
My Discord is now open to exclusively to Patreon supporters & by invitation only
George Yurchak has long been a hobbyist and a member of the Latvian competitive 40k team, and those experiences have helped him to found his own gaming accessory company - Frontier Wargaming.
Frontier produce high end paint cases and hobby decks and George and I chat about how and why he started the company, his experience playing competitive 40k, and the future of the hobby.
George's Links:
[Gamemaster's Chest Kick Starter] https://www.kickstarter.com/projects/frontierworkshop/gamemasters-chest
[Frontier Wargaming]
https://frontierwargaming.com/
Jordan's Links:
PATREON:
https://www.patreon.com/jordansorcery
DOWNLOAD MY FANTASY BATTLE SCENARIO DEAD KING WENCESLAS:
https://jordansorcery.itch.io/dead-king-wenceslas
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
KO-FI:
https://ko-fi.com/jordansorcery
INSTAGRAM:
https://www.instagram.com/jordansorcery/
BLUESKY:
https://bsky.app/profile/jordansorcery.bsky.social
WEBSITE:
https://jordansorcery.com/
DISCORD:
My Discord is now open to exclusively to Patreon supporters & by invitation only
Bill Making Stuff is a phenomenally creative YouTuber who manages to take everyday household items and craft miniatures, terrain, and entire wargame worlds out of nothing.
With an artistry that is unmatched on the platform Bill crafts not just models but entertaining and hilarious videos. We talk about the world of crafting, the work of YouTube, the influence of Games Workshop & Warhammer, Bill’s own game Bangarang in the Gutterlands, and the wonderful world of indie games.
Bill Making Stuff In Conversation with Jordan Sorcery
Bill's Links:
[The Gutterlands]
https://www.thegutterlands.com/
[Bill Making Stuff on YouTube]
https://www.youtube.com/@BillMakingStuff?themeRefresh=1
Jordan's Links:
PATREON:
https://www.patreon.com/jordansorcery
DOWNLOAD MY FANTASY BATTLE SCENARIO DEAD KING WENCESLAS:
https://jordansorcery.itch.io/dead-king-wenceslas
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
KO-FI:
https://ko-fi.com/jordansorcery
INSTAGRAM:
https://www.instagram.com/jordansorcery/
BLUESKY:
https://bsky.app/profile/jordansorcery.bsky.social
WEBSITE:
https://jordansorcery.com/
DISCORD:
My Discord is now open to exclusively to Patreon supporters & by invitation only
Former Citadel sculptor Adam Clarke Joins me in conversation to talk about the Citadel sculptor training programme, what it was like working in the studio, the process of working with green stuff, and his career making freelance miniatures for Privateer Press, before founding his own company Black Scorpion Miniatures.
Adam Clarke has worked on some of the greatest miniatures games in history having produced many models for Warhammer Fantasy, Warhammer 40,000, Necromunda, War Machine, and more. As an expert sculptor he shares reflections and recollections from a life making miniature magic.
Adam Clarke in conversation with Jordan Sorcery.
Adam's Links:
[Black Scorpion Miniatures]
https://www.blackscorpionminiatures.com/
[Black Scorpion Miniatures Instagram]
https://www.instagram.com/blackscorpionminiatures/
Jordan's Links:
PATREON:
https://www.patreon.com/jordansorcery
DOWNLOAD MY FANTASY BATTLE SCENARIO DEAD KING WENCESLAS:
https://jordansorcery.itch.io/dead-king-wenceslas
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
KO-FI:
https://ko-fi.com/jordansorcery
INSTAGRAM:
https://www.instagram.com/jordansorcery/
BLUESKY:
https://bsky.app/profile/jordansorcery.bsky.social
WEBSITE:
https://jordansorcery.com/
DISCORD:
My Discord is now open to exclusively to Patreon supporters & by invitation only
This episode can also be watched on YouTube: https://youtu.be/BFCrkNJw23E
I am joined in conversation by the unparalleled Games Workshop legend, games designer Jervis Johnson.
We talk about a 40 year career creating, refining, and contributing to almost every Games Workshop game worth playing! From Blood Bowl to Epic, Warhammer Fantasy to Warhammer 40k, Advanced Heroquest to Advanced Space Crusade, Warhammer’s End Times to the Age of Sigmar, Jervis has been part of the team that developed the worlds and games that have defined GW and the hobby.
Sharing stories about how he got started with wargames, his first job at Games Workshop, the origins of Blood Bowl and Adeptus Titanicus, and so many more incredible insights, this is a conversation that is not to be missed!
Support my work:
This episode was originally released via YouTube: https://youtu.be/6dubsHTIFpQ
Dave Chapman & Dominic McDowall in conversation with Jordan Sorcery
I’ve never read or played The Laundry and after asking about it online I was approached by the publishers of the game’s new second edition, Cubicle 7, and invited to ask any questions I had!
CEO of Cubicle 7, Dominic McDowall, and game designer for The Laundry 2nd edition, Dave Chapman, join me for a conversation about the game’s world, it’s story, and the live Kick Starter campaign that’s happening right now.
The Laundry Links:
Support my work:
This episode was originally released via YouTube: https://youtu.be/771gWyt4rsc
Duncan Rhodes in conversation with Jordan Sorcery
Duncan Rhodes joins me in conversation as we talk about his hobby and career with Games Workshop. Beginning with his obsession with 40k and then Warhammer Fantasy, then his first role in retail teaching customers how to play and paint, we talk about what motivates a lifetime in the hobby.
We also explore Duncan's move to head office, taking the opportunity to become the first painting presenter for Warhammer TV, and embarking on the huge risk to leave GW and start his own company - the phenomenally successful Duncan Rhodes Painting Academy. Not to mention creating his own paint range with Trans Atlantis Games, Two Thin Coats.
Duncan shares hilarious and earnest stories from his wonderful career, and delivers insights into the behind the scenes workings of Games Workshop during a fascinating era in their history. Plus, there's easter eggs and secrets too!
Duncan's Links:
Support my work:
This episode was originally released via YouTube: https://youtu.be/LjbUm9z6fiY
Kim Newman in conversation with Jordan Sorcery
Kim Newman has had a long and successful career as an author famous for his Anno Dracula series, as a television personality, and as Empire's horror expert since the magazine's very first issue. But there is another aspect to the remarkable history of this remarkable writer - his time writing the very first Warhammer Fantasy novel, Drachenfels.
Under the banner of Games Workshop's first publishing imprint, GW Books, and the pseudonym Jack Yeovil, Kim Newman wrote a series of short stories and novels set in the fledgling Warhammer Fantasy world, as well as an intricately plotted dystopian tale set in the short-lived Mad Max fuelled world of Dark Future.
Kim talks to me about the beginnings of GW Books, his work for Games Workshop both published and unpublished, and returning to the characters years later to pen a new tale for the Black Library.
Kim's Links:
Support my work:
This episode was originally released via YouTube: https://youtu.be/SftR6a8jIpk
Chaz Elliott in conversation with Jordan Sorcery.
Chaz Elliott was responsible for the look and feel of many early Citadel books and magazines, including Warhammer Fantasy Roleplay, Warhammer 40,000 Rogue Trader, White Dwarf, and Warhammer Fantasy Battle 3rd edition.
During his brief, but influential time at Games Workshop he also transitioned into miniature sculpting, creating the famous lost race of Chaos Snakemen.
Since that time he has had an enormously productive and long lasting career across the gaming industry, including leading the team responsible for Magic: The Gathering and Chainmail development at Wizards of the Coast.
Support my work:
This episode was originally released via YouTube: https://youtu.be/QGDOtURF0YA
Adrian Smith in conversation with Jordan Sorcery.
In an incredible career artist Adrian Smith has produced some of the most iconic Games Workshop art for the worlds of 40k and Warhammer Fantasy.
From his early work drawing playful Nurglings and dramatic scenes for the Realm of Chaos to his unforgettable renderings of Warmaster Horus and the Emperor of Mankind in their final encounter, and countless incredible book, box, and game besides, Smith has helped to define the look and feel of Games Workshop.
In the years since leaving GW Smith has produced a huge volume of work for wargames like Chronopia and several board games from CMON, including The Others, Rising Sun, and most recently a game inspired by his own comic book The Chronicles of Hate.
We talk the history, the process, and the future of making art for tabletop games, and some of the greatest art from Games Workshop’s past.
Adrian's Links:
Support my work:
This episode was originally released via YouTube: https://youtu.be/ZyoNgeXJMDA
Marc Gascoigne in conversation with Jordan Sorcery
Marc Gascoigne has worked extensively in fantasy and science fiction publishing as a writer, editor, and in many other roles besides. One of the key figures behind the creation of Games Workshop's Black Library and the beginning of the Horus Heresy series Marc's first stint at GW saw him co-writing the Judge Dredd RPG and co-creating the Dark Future game.
With a career working on IPs as diverse and exciting as Warhammer, 40k, Arkham Horror, Legend of the Five Rings, Dark Future, and Fighting Fantasy, to name just a few, Marc shares many incredible stories about the world building and decision making that happens behind closed doors.
Support my work:
This episode was originally released via YouTube: https://youtu.be/XKvhgNt4N0M
Tomas Rawlings in conversation with Jordan Sorcery.
We talk about the culture, behaviours, and perceptions of the video game and tabletop gaming hobbies and industries. As an exceptional thinker on the nature of gaming Tomas has given TED talks, consulted across the video games industry, written tabletop games, and co-founded his own games studio, Auroch Digital, to push the boundaries of what games can mean.
In more recent times Tomas and Auroch have adapted classic Games Workshop titles like Chainsaw Warrior and Dark Future for the video game market. And in their latest release they have taken the Warhammer 40,000 universe and refracted it through the lens of retro first person shooters with Boltgun.
We cover enlightening topics about the past, the future, and the value of gaming in society.
Tomas' Links:
This episode was originally released via YouTube: https://youtu.be/hJax1fYS2Ic
Padraig Murphy and Dominic McDowall in conversation with Jordan Sorcery.
Dominic McDowall, CEO of Cubicle 7, and Padraig Murphy, producer of the WFRP 4 edition range, join me to about the development of the 4th edition of Warhammer Fantasy Roleplay.
We talk about designing new supplements, updating old ones, the future of the range, and just a little bit about the recently announced The Old World RPG that is currently in development.
Support my work:
This episode was originally released via YouTube: https://youtu.be/PtFRHlQH6JY
Steve Jackson in conversation with Jordan Sorcery
We talk about founding Games Workshop in the 70s, starting White Dwarf, working with Bryan Ansell as his Citadel team created Warhammer, co-writing Fighting Fantasy with Sir Ian Livingstone, and creating cutting edge interactive storytelling over the phone with Steve Jackson's F.I.S.T (Fantasy Interactive Scenarios by Telephone!)
This was a huge joy for me to film and a conversation I never thought I’d get to have - a magical opportunity for which I am very grateful. Thank you to Steve and to everyone who has supported the channel that has allowed me to do this work!
Support my work:
This episode was originally released via YouTube: https://youtu.be/DiPHg4YKWAY
Mark Gibbons in conversation with Jordan Sorcery.
Former Games Workshop artist and concept artist for Sony and Blizzard. Mark has had an extensive career creating dynamic, detailed, and amazing imagery for Warhammer, including memorable pieces like the box covers for Warhammer Fantasy 5th edition, the Circle of Blood campaign set, and the Man O’ War expansion Plaguefleet. Not to mention his countless black and white illustrations that graced the pages of Warhammer Armies books and 40k codexes.
We talk about Mark’s incredible career working on Warhammer, 40k, World of Warcraft and much more. As well as discussing Games Workshop during the 90s and the way art is made.
Mark's Links:
Support my work:
This episode was originally released via YouTube: https://youtu.be/0BIwmp0uPyc
Jonathan Green in conversation with Jordan Sorcery.
We talk about a career working in science-fiction and fantasy IPs, novels, and gamebooks. Jonathan is credited on 8 gamebooks in the Fighting Fantasy series, wrote the definitive history of the series, has worked on several stories for the Black Library set in the 40k and Warhammer Fantasy worlds, including rare gamebook adventures in both!
Jonathan has also created his own series of gamebooks that draw inspiration from classic literature like Dracula or Alice in Wonderland and give readers the chance to choose their own route through these famous stories.
We had a terrific chat about the changes in fantasy writing over time, working with Games Workshop, and the art of gamebook writing.
Jonathan Green's Links:
Support my work:
This episode was originally released via YouTube: https://youtu.be/rxf5DeOOeKM
James Wallis in conversation with Jordan Sorcery.
James is the founder of Hogshead Publishing, the company that resurrected Warhammer Fantasy Roleplay first edition, refined it, expanded it, and kept it alive for a decade. And then he decided to shut down the successful company and walk away.
We talk about why, his remarkable journey in the RPG industry, and what he learned from crafting some of the most innovative, award winning RPGs of the past 30 years.
James Wallis Links:
Support my work:
This episode was originally released via YouTube: https://youtu.be/bT-4f4eRvmM
Chris Pramas in conversation with Jordan Sorcery.
After a career at Wizards of the Coast working on D&D, Alternity, and Chainmail, Chris Pramas co-founded independent RPG publisher Green Ronin and began releasing award winning and critically acclaimed TTRPGs like Mutants and Masterminds. And after that Chris was asked by Games Workshop to develop a brand new edition of Warhammer Fantasy Roleplay for Black Industries that would explore the Old World in a way unlike any tried before.
We talk about Chris' time for WOTC, his Dark Matter adventure The Killing Jar (a personal favourite of mine), his work with Green Ronin, and of course WFRP 2nd edition in a conversation filled with interesting insights, observations, and experiences from an influential career at the forefront of popular RPGs.
Support my work:
This episode was originally released via YouTube: https://youtu.be/qoEgCKmrRSU
Dominic McDowall in conversation with Jordan Sorcery.
The man behind the incredible homegrown success of UK RPG publisher Cubicle 7, Domininc McDowall has helped to rejuvenate the RPG marketplace with a broad range of well received and successful roleplaying games. Not only that, but he brought together the team that would reinvent and restore Warhammer Fantasy Roleplay to its rightful place as one of the best RPGs available.
We talk about the evolution of Cubicle 7 as a company and RPG publisher, how the TTRPG industry has changed, and how Dominic came to be such an important figure in its development. Not only that, but we explore the history of WFRP 4th edition, the opportunities and challenges of updating a beloved game, and how things have developed over the life of the range.
Support my work:
This episode was originally released via YouTube: https://youtu.be/BK34Pgp9iKU
Tuomas in conversation with Jordan Sorcery.
In my second conversation with Tuomas Pirinen (you can find my first interview exclusively on my Patreon) we talk about his work redefining Chaos in the Warhammer Old World, and beginning the journey to dividing the forces of the ruinous power by beast, warrior, daemon, and god.
We also explored Tuomas' complete reinvention of the magic system for Warhammer Fantasy's 6th edition, a change that would give the game incredible new life and power it for it's next few editions.
Support my work:
This episode was originally released via YouTube: https://youtu.be/Xq6jekHssCA
Graeme Davis in conversation with Jordan Sorcery.
One of the key game designers involved in the creation of Warhammer Fantasy Roleplay and The Enemy Within campaign, Graeme Davis has long been an important voice in the TTRPG industry.
Graeme talks with me about the early culture and ways of working at Citadel and Games Workshop under Bryan Ansell, how things changed over time, the end of Flame Publications, and a litany of other fascinating topics from the beginning of Warhammer.
Support my work:
This episode was originally released via YouTube: https://youtu.be/BK34Pgp9iKU
Rick Priestley in conversation with Jordan Sorcery.
The creator of 40k and Warhammer Fantasy, Rick Priestley in conversation! Rick Priestley and his school friend Richard 'Hal' Halliwell created Warhammer Fantasy for Bryan Ansell at Citadel in 1983. After that Rick worked on 5 more editions of Fantasy, as well as Warhammer Fantasy Roleplay, countless other games, and of course, also invented Warhammer 40,000.
With a lifetime of experience creating some of the greatest tabletop games in history it was my privilege to talk with Rick Priestley about how everything began, what it was like to work at Citadel and Games Workshop in the early days, and how things evolved.
Due to some technical issues with the video I have annotated several portions of our conversation with images from the archives - illustrating the games, people, and places that Rick describes in wonderful detail.
And if you want to see even more there is an extended version of my conversation with Rick available exclusively on my Patreon.
Support my work:
This episode was originally released via YouTube: https://youtu.be/RkJIx5lRyVE
Johnny Fraser-Allen in conversation with Jordan Sorcery.
After working as a conceptual and special effects artist at Weta Workshop on films like Steven Spielberg's BFG, Guillermo Del Toro and then Peter Jackson's the Hobbit movies, and James Cameron's Avatar Johnny Fraser-Allen began making miniatures for gaming in the fantasy realms he loves so much.
Working with Alessio Cavatore & Riverhorse Games Johnny designed the miniatures for the boardgame adaptations of Jim Henson's Labyrinth and Dark Crystal. As a lifelong Warhammer fan his work has been featured on Warhammer Community, and his incredible creations have regularly appeared on Adam Savage's Tested.
And all of that is before the creation of his 20-year-in-the-making magical world of The Gloaming. A folktale and fae inspired fantasy world drawing on European and Antipodean myths & legends, filled with incredible creatures, and perhaps one of the most immersive game settings ever devised. A full-size tour of The Gloaming has been produced by Weta with narration by Stephen Fry, and Johnny has been working on a series of campaigns to release 28mm scale miniatures and printable STLs for the denizens of this otherworldly place.
Support my work:
This episode was originally released via YouTube: https://youtu.be/iVcVl3uidWM
Alan Merrett in conversation with Jordan Sorcery.
Alan has held many roles in his 36 year career at Games Workshop; starting as a caster at Citadel in the early days of the company and ending as the Head of Intellectual Property for the international hobby mega-corp that GW had become by 2016.
Over that period Alan was involved in some of the most significant business decisions in the company's history, helping to influence the creation and evolution of the Warhammer Fantasy and Warhammer 40,000 universes, even pitching the concept for what would become Age of Sigmar.
In our conversation we talk about the beginning of 40k and the development of Warhammer Fantasy into a more accessible product. The way in which the culture of GW changed over time, and the countless inflection points in the creation, expansion, and destruction of some of the greatest gaming worlds ever devised.
Support my work:
This episode was originally released via YouTube: https://youtu.be/eSgtqUCTpi0
Jim Butler in conversation with Jordan Sorcery.
Jim worked at Games Workshop for 30 years holding a variety of management and leadership positions. Working under Bryan Ansell, Tom Kirby, and Kevin Rountree Jim was responsible for developing the GW management trainee programme and academy, leading the design studio for a number of years, and ultimately taking on the role of head of e-commerce for the company.
Amongst the many and varied experiences during his career Jim helped build the Games Workshop and Forge World web stores and we talk about the approach taken as well as what may have influenced the most recent update to Warhammer.com. We also touch on a wide range of stories, from the development of Mordheim to the cultural shifts in the business over the years.
Support my work:
This episode was originally released via YouTube: https://youtu.be/lIwvlOzF4io
Sir Ian Livingstone in conversation with Jordan Sorcery.
Along with a couple of friends Sir Ian Livingstone founded Games Workshop in 1975 to sell wooden toys and games. Within a few years they had become the exclusive European distributor of TSR’s Dungeons & Dragons, had been offered a merger by Gary Gygax, launched White Dwarf magazine, and started producing their own board games.
In our conversation we cover those early years, the creation of Citadel Miniatures and partnership with Bryan Ansell ahead of the arrival of Warhammer. And we go on to explore the origin of Fighting Fantasy and Sir Ian’s transition into the world of video games.
Support my work:
This episode was originally released via YouTube: https://youtu.be/TO8mQPPqQ04
Mark Wells in conversation with Jordan Sorcery.
We explore a period of incredible change in the organisation as it shifts from the 90s approach of 2 core games (Warhammer Fantasy & Warhammer 40,000) with specialist games like Gorka Morka, Necromunda, and Mordheim alongside them, to the 2000s focus on 3 core systems - Warhammer Fantasy Battle, 40K, and the Lord of the Rings.
During Mark's tenure at the company there were many exciting, challenging, and at times controversial decisions, changes, and products. This was the era that saw the rise of the internet, the legal wrangles with Chapter House, the end and then return of the boxed game (and one of the best GW ever made in Space Hulk 3rd edition), the introduction of one-man retail stores, and a host of other inflection points in the story of Games Workshop.
Support my work:
This episode was originally released via YouTube: https://youtu.be/jh3o-BkXpNw
Gav Thorpe in conversation with Jordan Sorcery.
Gav has worked on innumerable games, supplements, and stories at GW for Warhammer Fantasy, Warhammer: 40,000, Warhammer Quest, Inquisitor, Battlefleet Gothic, and just about everything else released by Workshop in the early 2000s!
As one of the designers who resurrected the Citadel Journal, helped develop Tau and Sisters of Battle for 40k, created Inquisitor, and continues to write countless novels and adventures for Black Library Gav Thorpe has impacted the games and worlds of Games Workshop in a way that few can rival.
We chat about developing Warhammer Quest, designing 40k, telling stories in Warhammer Fantasy, and the evolving culture and business of Games Workshop. It's a good one!
Support my work:
This episode was originally released via YouTube: https://youtu.be/H9HOrVuRiYU
In Conversation with Jordan Sorcery brings to podcast feeds all of the amazing interviews that Jordan has recorded with the most important figures in the history of Games Workshop, Warhammer, and tabletop gaming.
Featuring interviews with Rick Priestley, Andy Chambers, Gav Thorpe, Alessio Cavatore, Sir Ian Livingstone, Steve Jackson, and many more!
Settle in and listen to stories and insights about the history Games Workshop and tabletop gaming from the people who lived it!
Robin Dews & John Stallard in conversation with Jordan Sorcery.
Robins Dews, the former editor of White Dwarf and later the Games Workshop Design Studio Manager, and John Stallard, former GW Sales Director and subsequent co-founder of Warlord Games, join me to talk about their recent project to document the history of Citadel and Games Workshop through conversations with key alumni from the storied past.
We chat about the business decisions, culture, and changes that helped to shape Citadel miniatures under Bryan Ansell and the Games Workshop that evolved under Tom Kirby, talking in a host of fascinating tales along the way!
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This episode was originally released via YouTube: https://youtu.be/z_S8gSjU8Zs
Alessio Cavatore in conversation with Jordan Sorcery.
Alessio has designed countless games in his remarkable tabletop career. At Games Workshop he worked on a host of Armies Books before taking over as design lead for Lord of the Rings: Strategy Battle Game, Warhammer Fantasy Battles, and Warhammer 40,000.
Since leaving Games Workshop Alessio has contributed extensively to games like Bolt Action from Warlord Games and Kings of War from Mantic. He has also founded his own company, River Horse Games, to develop board game adaptations of classic movies like Labyrinth, Highlander, and the Hunger Games.
We talk about his game design philosophy, the culture and changes at Games Workshop over the years, and reflections working on some of the most important games in tabletop history.
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This episode was originally released via YouTube: https://youtu.be/5ZqlaS-xQaA
Andy Chambers in conversation with Jordan Sorcery.
Andy Chambers was lead designer, AKA the Overfiend, for 40K 3rd Edition and was arguably the person most responsible for evolving it into the foundations of the modern game.
Starting with White Dwarf articles for Space Marine & Adeptus Titanicus, writing Battle Magic and Warhammer Armies: Skaven for Fantasy Battle, and then leading the development of 40K and working on at least 12 Codex books! And that's not to mention Necromunda, Battlefleet Gothic, and Gorka Morka. Plus more recently the 2000AD and Judge Dredd games for Warlord Games.
Andy and I talk about his career at Games Workshop, the art of developing 40K and other GW classics, and his more recent work on new games like Judge Dredd.
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This episode was originally released via YouTube: https://youtu.be/HLTpV3_Mekc
Martin Wallace in conversation with Jordan Sorcery. The legendary game designer behind Brass, A Few Acres of Snow, Study in Emerald, Struggle of Empires, and Discworld: Ankh-Morpork joins me to talk about the process, business, and career of games design; the use of kickstarter for launching new games; and the projects he’s working on for the future.
Starting from a retail job in Games Workshop to working with Steve Jackson and Ian Livingstone on a new Fighting Fantasy Adventures game, Wallace has designed countless classic games and regularly held the top spot on the BoardGameGeek 100 best games.
We explore story-first games design, the challenges and successes of working in the games industry, and talk about some of the best board games ever made!
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This episode was originally released via YouTube: https://youtu.be/w7JaKmUpwpc
En liten tjänst av I'm With Friends. Finns även på engelska.