New features in tools are neat, especially if you can make them yourself, but without good UX you and your team are still be limited in what they can accomplish. How can you improve the UX of your own tools? And what kind of UX improvements can you ask of tool developers, whose tools you buy to create your games?
So lets walk through some examples! Such as:
1. The power of asking why, why, why, why, why.
2. The critical flaw of asset browsers
3. The power of spatial documentation
4. The interconnected nature of narrative tools
5. The key UX differences between Unity and Unreal
#IndieGameusiness #UX #GameUX
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