Covid transformed physical game events into online exhibitions that made them really accessible to people that couldn't normally travel or afford to attend. This had a huge effect on the way indie teams can grow their audience.
In this session, we will cover our experience with our game on Steam and how we used online events to grow our wishlist in all-new ways.
Artur Karpiński
Indie Developer
Rock&Bushes
I have 15 years of experience in various programming/architecture/management roles in business / corporate IT projects. 2 years ago I decided to switch careers, and I'm trying to ship my first game.
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