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IndieGameBusiness®

Nathan Wulf (Lone Wulf Studio) - My First Indie Paycheck

62 min • 22 mars 2021

A look at sales numbers, what can be expected trying to sell your first game, and ideas for improving your odds. 

This is a bit of a case study showing the difficulties of selling a small indie game.  I explore creating a small side project to gain experience launching a game and face the harsh reality of how difficult it is to market and sell a game.  I cover the numbers of sales, what was effective at generating sales, and what seemed like it should have had an impact but didn't.  I also discuss things that I could have done better.  This may have some depressing numbers, but hopefully, a dose of reality will help devs better prepare for what may happen after launch.

To learn more about the show or our online business matchmaking events for indie developers visit: indiegame.business

Indie Game Business is produced by The Powell Group: powellgroupconsulting.com

Watch the official live stream: twitch.tv/indiegamebusiness

Watch Indie's live stream: twitch.tv/INDIE

Join the Indie Game Business Discord: discord.gg/indiegamebusiness


The Twitters to follow -

Indie Game Business: twitter.com/BusinessIndie

Powell Group Consulting: twitter.com/PowellGrp

Jay: twitter.com/Powell_Jay

INDIE: twitter.com/TheRealIndie


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