In the last 20 years, I have noticed that the indie-industry sorely lacks leadership in structuring departments, department flow, and general organization. My goal for each attendee is to be able to walk out of the meeting knowing the fundamentals of the ebb and flow of each department and how to acquire talent. We will review and discuss how an effective and efficient production pipeline should look through both phase and task. After we get through the QA portion of the pipe, we will touch on sales, taxes, and vacation! We will discuss the different classifications of art and which department would handle the specified tasks. When it comes to interdepartmental tasks, this talk will be more art-centric vs. programming centric. Essentially, this is a crash course in running a game studio.
Vincent Michah'El Donatelli
Founding Director
YHWH Games
Vincent Michah'El Donatelli is a 20 year veteran in the video games industry. He has worked in every department within the production pipeline and he excels as an Animator. I have been functioning as the Founding Director of YHWH GAMES!, LLC. for almost 4 years and I am also the Animation Director for our company. I have worked on titles such as Dragonball GT, Transformers 3, and Starship Troopers. I am also the creator of the worlds first Demo Cast - a pre-emptive interview that is also a demo reel. Not only does our studio create and develop our own games, currently, our company is the first and leading video game studio in the world that instructs our mentees how to create and develop video games. We are also going to be the largest AAA game studio that will thrive in the Religious Marketplace. We have an outreach called WOVEN, Widows, Orphans, Veterans, Emergency (Assistance), and the Neglected where we take a portion of funds that we earn from our B2B partners and give back to the community. In the last 2 years, my focus has been letting go of day to day operations so that I can grow our business and expand our vision.
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