Failure...few people like to admit to it, but we've all been there. Mistakes can, and in the creative world of games development, will happen. But what can indie devs do to pick themselves up and try again?
From being 'ghosted' to taking reviews personally, is acknowledgement of mistakes made harder than making them?
We speak to our panel of industry experts about their experiences, what advice they would give and why failure isn't such a bad thing.
Our panel: