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Intertextual Cardboard Experience

#17 - Trevor Benjamin: Collabstraction

107 min • 8 april 2024

A wonderful collaborative discussion here with a designer that only designs in collaborations, Trevor Benjamin. Designer of one of my favorite games of all time in Mandala, everything that has Trevor in the design credits is guaranteed to be a fantastic game. Speaking of fantastic, I think this episode is quite fantastic too, so thank you for tuning in.

Trevor on BGG and Twitter.

Introductory Questions [Time stamps coming! - weird technical hang-up - should be set by 4/9]

What got Trevor into board games and how that has inspired his designs The conversation goes on about Go and other abstract games, cooperative games, and intuitive/simple designs (I’m not sure if those words capture that part the best, so check it out to hear how this brief description almost matches that discussion).

Cambridge - “Family” (56:30)

What really sticks out in this section is how close Trevor is to his co-designers. Through discussing how these partnerships came to be and have turned into lifelong friendships, it makes sense why the games created between Trevor and Brett/David/Roger/Matthew click so well.

Collab-specific Questions (1:16:00)

What title best fits Trevor in his design partnerships.

A question brought to you by “Indeed” (not sponsored)

Wrap-up Questions (1:32:38)

Trevor discusses a masterpiece of modern television and games to look out for from him this year.

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