Ken and Robin Talk About Stuff
To what extent should an adventure tell a story to the GM who is about to read it? Journey with us into the Gaming Hut to find out.
Then fire up your laptops with their Cartography Hut screensavers and geographic information systems to look at the genre possibilities of digital cemetery mapping.
In Ask Ken and Robin, Tom Clare asks about using in-world narrative voices to write rules text and setting material.
We conclude by revving up Ken’s Time Machine and urging him to reverse the Gran Sasso raid, in which the Nazis rescued Mussolini from Allied custody.