Travel Advisory whisks us on an aural journey to Worldcon, courtesy of Ken, who brings back knowledge of Chinese SF, steampunk semantics, the best vampire novel of the last 100 years, and the dreaded hallway seminar. Along the way we explore the sub-cultural differences between the literary side of geekery and its gaming cousin.
We venture into the Gaming Hut to peer over the shoulders of Mike Mason and Paul Fricker as they refit the classic roleplaying game Call of Cthulhu for its seventh edition.
On the occasion of a $69 mil settlement of price-fixing charges by HarperCollins, Hachette and Simon & Schuster, The Business of Gaming contrasts mainstream publishing’s response to ebooks to that of the tabletop gaming world.
Finally, in History Bending, we squeeze gameworthy or fictionable material from the connection between aviator Charles Lindbergh and his associates, real-life weird scientist Dr. Alexis Carrel and pulp-writer/UFO investigator Donald Keyhoe. Referenced: The Immortalists, by David M. Friedman.