In this third installment of our "How to Write a Wargame" series, Tom & Greg delve into the heart of game design. Today's episode is a long, detailed discussion between two veteran designers on how to structure the turn sequence and how the mechanics of play should unfold. This discussion touches on movement, firing, combat, morale, and every aspect of a wargame. For most developers, this is the most enjoyable and creative part of designing a game! If you missed part 1 or 2 in this series, we'd recommend you go back and listen to those to bring yourself up to speed on how this process plays out in real time.