Andy and Anthony talk about novelty Cubes. Many Cubes are built around a novelty concept or design restriction. Novelty designs can be fun and light, but gimmicks can also pigeonhole cubes, making them feel unworthy of serious attention. Our hosts discuss their experience with novelty design, from its benefits to its challenging implications.
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Discussed in this episode:
Timestamps
0:00 - Introduction
3:45 - What is novelty in Cube design?
8:38 - How does novelty impact draft vs gameplay? What about self-imposed restrictions?
17:13 - The Monoblack Cube, The Turbo Cube, and first impressions of your themes “at common”
29:08 - A Ward Sliver Detour
35:54 - What can Dan Dan’s virality teach us about novel ways to play Magic?
49:44 - Pack 1, Pick 1 from the 100 Ornithopters Cube
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If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
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Musical production by DJ James Nasty.