In an effort to expand on past discussion about what makes a particular cube “hard” or “easy” to play, Andy and Anthony are dedicating an entire episode to unpacking what exactly makes Magic a difficult game. After being pressed by Andy to define seemingly simple terms, Anthony expounds upon his concepts of a “competency floor”, “mastery ceiling”, and overall “exertion”, and how each of these factors makes the game difficult in a different way.
Our listener submitted pack 1, pick 1 this week comes from listener Cameron’s 1 Drop Cube. Thanks, Cameron!
Discussed in this episode:
Timestamps:
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Musical production by DJ James Nasty.