Andy and Anthony talk about common pitfalls new Cube designers fall into. There’s no right way to build a Cube, but new designers very often fall into similar patterns and a few pieces of feedback consistently come up.
- Play more mana fixing lands
- Lower the average mana cost of cards
- Increase the amount of interactive spells
- Lower the number of multi-color cards
- Don’t let power outliers outshine the fun
- Don’t feel obligated to adhere to 10 themes for each two color pair
- Be aware of the high cost of rules modifications
Our listener submitted pack 1, pick 1 this week comes from Garrett Townsend’s Frozen Solid Cube. View all cards mentioned in the episode →
Timestamps:
- 2:59 — Regular Cube Draft Recap
- 13:12 — Common Pitfalls of New Cube Designers
- 15:38 — Mistake Number 1: Including Too Few Lands
- 21:52 — Mistake Number 2: Having Too High a Mana Curve
- 27:05 — Mistake Number 3: Not Including Enough Interaction
- 30:10 — Mistake Number 4: Including Too Many Gold Cards
- 33:17 — Summary of Mistakes: Focusing on Cards Instead of Decks
- 36:04 — Mistake Number 5: Overshadowing Synergies with Power Outliers
- 40:11 — Mistake Number 6: Rigidly Adhering to Two-Color Archetypes
- 42:42 — Mistake Number 7: Underestimating the Cost of Rules Modifications
Discussed in this episode:
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If want us to do a pack 1, pick 1 from your cube submit it on our website. Send in questions to the show at [email protected]. You can also find both your hosts in the MTG Cube Talk Discord.
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.