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The Use and Abuse of Archetype Driven Design

67 min • 8 november 2021

Andy and Anthony talk about archetypes in Cube design. They discuss what archetypes are, why they’ve become a fundamental part of limited set design, and the uses and limitations of applying the same process to Cube design.

Our listener submitted pack 1, pick 1 this week comes from Cassie’s cube, The Facedown Slide, heavily featuring morph, cycling and related mechanics.

Timestamps:

  • 5:24: Listener submitted pack 1, pick 1
  • 13:59: What is an archetype?
  • 15:35: 10, 2-color archetypes in limited design
  • 19:19: Some differences between limited design and Cube design
  • 26:33: What works about archetype driven Cube design
  • 32:36: The texture and style of different deck archetypes
  • 35:47: How to avoid low-agency, on-rails drafting
  • 38:40: The approach to archetypes in the Regular Cube
  • 42:32: Making archetypes meaningful with small numbers of cards
  • 45:01: Emergent archetypes in the Combat Trick Cube
  • 50:13: The relationship between build-arounds and archetypes
  • 52:46: How many cards do you need to define an archetype
  • 1:01:32: Summary and closing thoughts

Discussed in this episode:

Check us out on Twitch and YouTube for paper Cube gameplay.

You can find the hosts’ Cubes on Cube Cobra:

If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at [email protected]. Please include how you’d like to be credited, your pronouns, a link to your cube if relevant. You can also find both your hosts in the MTG Cube Talk Discord.

If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

Musical production by DJ James Nasty.

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