Andy and Anthony talk about randomness in Magic, and specifically just how much randomness there is in a Cube draft. They talk about where randomness comes from and how different mechanics use the library or other sets of cards as a random source to make them work. They also go into their own preferences and how they thing about randomness in their Cube designs.
View all cards mentioned in this episode
Discussed in this episode:
Timestamps
0:00 - Introduction and why you should cut your opponent’s deck
5:03 - Why randomness is maybe the most fundamental aspect of Magic: the Gathering
7:08 - Andy says some really big numbers to convince you Magic is really random
19:22 - Using your library as a random number generator
26:57 - Categorizing different types of ‘random’ cards
49:09 - Andy and Anthony’s approach to randomness as Cube designers, in summary
55:41 - Andy and Anthony’s favorite ‘random’ moments from games they’ve played
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Musical production by DJ James Nasty.