Andy and Anthony are joined by Ryan Overturf, sharing his Cube design wisdom. Starting with Ryan’s articles on power outliers and letting fun drive Cube design, they talk about their approach to Cube design and how they let play experience, vibes, and taste inform their processes.
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Discussed in this episode:
Timestamps
0:00 - Introduction
3:51 - What is a power level outlier?
18:40 - Exciting cards to draft and the right vs. the wrong power outliers
28:54 - How power level outliers might make the game more egalitarian
33:05 - Making mopey threats appealing with the power of nostalgia
35:46 - Power level outlier’s contributions to a player’s ability to make a comeback
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Musical production by DJ James Nasty.