Gil and Sen are delighted to have RPG/story game designer Avery Alder on the show to talk about her games that show how communities deal with upheaval and change. We also discuss the change that RPGs saw in the past 20 years, going from the expectation of custom, bespoke systems for each game to the consensual adoption of systems like Powered by the Apocalypse and Forged in the Dark.
SHOW NOTES
02m39s: The Forge is no longer active, but you can read its archives here. Also, My Life With Master.
04m24s: The RPG Top Secret.
07m52s: Jiangshi.
10m36s: Here's Avery's talk at NYU's practice convention. Also, Dream Askew, and Apocalypse World.
14m09s: Dungeon World (note that its designer Adam Koebel has behaved problematically in the past, showing issues with consent in games - content warning for mention of sexual assault in link), Monster of the Week (and the Adventure Zone podcast), Avery's game Monsterhearts (now implemented as Monsterhearts 2), and the Powered by the Apocalypse system.
15m17s: Blades in the Dark, the Forged in the Dark system, and Scum & Villainy
16m36s: Dream Apart, Sleepaway, and the Belonging Outside Belonging system.
29m34s: Volley Boys, based on the anime Haikyu!!
39m19s: The Quiet Year
44m34s: Bohnanza
50m09s: Dramatic structures, including the 3-Act Structure, and the Hero's Journey
57m13s: The minis game Hordes, and its Legion of Everblight expansion.
1h07m13s: Geoff and Gil discussed hard vs. soft incentives in Ludology 185 - Soft Boiled. Also, Snow Tails.