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Ludology

Thinking Beyond Mechanisms Ep 9

6 min • 24 mars 2024

In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss. Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode. The Death Stranding video that Sarah refers to can be seen here:  https://www.youtube.com/watch?v=fCCfeAvlNeQ

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