Mage has mechanics for injury to the body with health levels and injuries to your grip on reality with Quiet, but what about anxiety, PTSD, and other debilitating conditions? James Davey is a long time World of Darkness fan who's designed a game with that question in mind where characters glimpse the size of the multiverse granting both great power but with great stakes. The game emphasizes rapid character and story creation, and a core clock mechanic that drives plot, character advancement, tension, and possibly personal doom. Learn what you can steal!
The Midnight World on Kickstarter
The Midnight World on Facebook
The Dark Archive Podcast on the World of Darkness
Mage the Podcast Episode on Quiet, Madness, and Morbidity