What is the point of using draft data if we don't get actionable advice from them? Today I look at the drafting data from DMU (and from some other sets) and propose three new drafting heuristics related to drafting mana fixing, multicolor spells and combat tricks.
I also look at the wheeling stats of DMU cards, show you how draft tables respond to number of dual lands that were open in the pod and which cards are the best first picks in terms of future win rate if you manage to draft a deck around them.
Reminder: This podcast is a recording of a stream, which relies heavily on graphics. Check the youtube recording of it to see any graphs that are hard to imagine in the audio-only format: https://www.youtube.com/watch?v=iFtQb34VHUw
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Theme song: You Do You, Mana Junkie by essesq (c) copyright 2020 Licensed under a Creative Commons Attribution (3.0) license. http://dig.ccmixter.org/files/essesq/61332 Ft: Mana Junkie