Sergio spills the beans and talks about how Mayday mitigates long breaks between campaign arcs, creating space for things to slow down, letting the players take over for a while and other secrets you shouldn't know about! This is the final public campaign diary, as future episodes will be released only on Patreon.
We've got merch! https://ko-fi.com/maydayrp (t-shirts and stickers)
Thanks for checking out our channel! We offer a bunch of art, music, and behind-the-screen access on our Patreon; https://www.patreon.com/maydayrp, including access to our discord server!
We started as a podcast! Listen to us @:
Apple Podcasts: https://podcasts.apple.com/us/podcast/mayday-plays/id1537347277
Spotify: https://open.spotify.com/show/5vdTgXoqpSpMssSP9Vka3Z?si=73ec867215744a01
Soundcloud: https://soundcloud.com/mayday-roleplay
Here are some of our other socials;
Twitter: https://twitter.com/maydayroleplay
Instagram: https://www.instagram.com/maydayrp/
Website: https://maydayroleplay.com/
Thanks for your support!
00:00 Intro
00:42 Taking Breaks
3:00 Asking players
4:40 Handling disorders
5:43 Tension & Release
7:50 Avenues of Exploration
9:29 Tuck & Ruhi
11:05 Merit and Hyde
13:31 Boomer & Warp
14:11 Tuck's dream
15:18 Things devolve
16:58 Final moves
18:19 Outro