Video games are often on the leading edge of technical, design, and social innovation in the software world. Mark and Adam discuss what productivity tools can learn from games including the culture of performance; tools like Twitch and Discord; and end-user programming via scripting and modding.
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Show notes
- Seattle cherry blossoms
- episodes with Rasmus Andersson and Andy.Works
- Serious Play
- “death march” in game development
- developer experience
- esports
- Age of Empires II
- Counter-Strike
- FEZ; Papers, Please; Baba Is You
- Core-A Gaming
- Playing to Win
- the metagame
- the Olympics
- Nvidia
- frame rate counters
- Nintendo Switch
- Makepad
- code folding
- Simple DirectMedia Layer (SDL)
- Cyberpunk 2077 and everything is securities fraud
- Duke Nukem Forever
- No Man’s Sky and launch controversy
- Mass Effect, Horizon Zero Dawn
- Muse onboarding
- scripting, modding, skinning
- tower defense
- A Small Matter of Programming
- My Life as a Night Elf Priest
- World of Warcraft
- free-to-play (F2P) games
- Team Fortress
- Valve
- Left 4 Dead
- Steam
- Valve employee handbook
- Candy Crush, Wooga, FarmVille
- Twitch
- Justin.tv
- CGP Grey on Twitch
- American Truck Simulator
- Among Us, US congressperson livestreams
- consumer surplus
- Discord
- T90
- Zero Punctuation, Girlfriend Reviews
- Game Maker’s Toolkit
- Metroid
- Nintendo Power magazine
- haptic feedback
- Batman: Arkham Asylum / detective mode
- Tetris max-out score
- four-minute mile
- speedruns
- Twitch paid subscriber emotes
- Myst built in Hypercard
- Strider, Angband, rougelikes
- Lucas Pope, Return of the Obra Dinn