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Nerdlab Podcast

003 – Building an Encounter System Part 2

27 min • 21 november 2018
In Episode 3 of the Nerdlab we will talk about the second building block of encounter and combat design. Last week we identified how to ask dramatic questions to our players by creating interesting conflicts and real decision points. This week we will talk about fireballs and crushing blows. In other words: how to design
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