Today I talked to Samuel Ulbricht about his book Ethics of Computer Gaming: A Groundwork (Palgrave MacMillan, 2022).
Despite the increasing number of gamers worldwide, the moral classification of computer gaming marks an as yet unsolved riddle of philosophical ethics. In view of the explosive nature of the topic in everyday life (as seen in various debates about rampages), it is obvious that a differentiated professional clarification of the phenomenon is needed: Can playing computer games be immoral?
To answer this question, the author first discusses what we do at all when we play computer games: What kind of action are we talking about? The second step is a moral classification that reveals whether (and if so, why) some cases of computer gaming are morally problematic. The considerations made here provide a fundamental insight into the normative dimension of computer gaming.
This book is a translation of the original German 1st edition Ethik des Computerspielens by Samuel Ulbricht in 2020.
Rudolf Inderst is a professor of Game Design at the IU International University of Applied Science.
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