How can Lacan help us to understand the subversive potential of video games? In The Playstation Dreamworld (Polity, 2017), Alfie Bown, Assistant Professor of Literature at HSMC, Hong Kong, explores this and many other questions of the modern condition. The book offers an accessible overview of key psychoanalytic theories to understand the video game, in particular the video game experience and its impact on the social world. The book uses a plethora of gaming examples, drawing out the ambivalences and potentials in even the most seemingly un-revolutionary games. These range from the transformation of space and urban experience in Pokemon Go, through the more corporate or reactionary experiences of Uncharted, through to the subversive elements of Papers Please. The book is essential reading for anyone interested in understanding how we live, through video games, now.
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