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Nice Games Club – a gamedev podcast!

"..." Debugging; Silent Protagonists

N/A • 5 november 2021

Mark goes over the theory and practice of debugging (in Unity, at least). Ellen gets the gist of it. Stephen considers when a game can benefit from having a silent protagonist, or at least a main character that doesn't say anything. Stay tuned after the outro music for bonus sound effects!

0:43:58

Silent Protagonists

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