The clubhouse is caffeinated and ready to jam, game jam that is.
The clubhouse is giving a prompt where air movement is the main mechanism of action and they create a physical game for a tabletop (in the style of 'Hungry Hungry Hippos'). The notoriously unpredictable 'Eddies' of air movement gives this game it's name. The main challenge for the team - a more sanitary air blower mechanism than drinking straws: a tiny bellows, small whoopie cushions, slide whistles, or party noisemakers?
Blowing mechanisms - one per player (drinking straw in playtest)
A bunch of small peices of junk
A container for the small peices of junk
Playing feild (box, 8 sided)
Rule Card Deck
This is a game about some young teenagers who find some leaf blowers in their (octagonal) cul-du-sac and make a game with them.
Each player will select a side of the playing field (the box) as their home territory. The goal of the game is to have the least amount of junk (points-wise) fall off of your side of the field.
Rule Cards:
Place Junk (perform at the start of each round):
After the junk is placed the rule for each category is revealed, by flipping over the top rule card from each of the three piles: Puff, Point, and Zone. The displayed rules are now in effect.
The player who placed the junk will go first.
Each player turn has three phases:
1. The play may put a rule card from their hand into play by stacking it on top of the exsisting rule for the category which it belongs to (puff, point, or zone). That rule is now in effect and the rule that was covered up is no longer in effect.
2. The player uses their "leaf blower" to puff the objects in on the playing field the number of times indicated by the Puff rule. They must follow any Zone rules in effect.
3. The player's turn is scored according to the rule cards in effect. The player draws back up to 4 cards in their hand.
The round ends when each player has had 5 turns.
New junk is placed in the center of the playing field, new rule cards are revealed and the next round starts.
The object of the game is to have the least scoring junk blown off your edge of the playing field. Highest scoring player (usually player closest to 0 wins), as most junk is worth negative points.