Nice Games Club – a gamedev podcast!
In this episode, you nice hosts discuss some current events and engage in some future prognostications. Plus: more puns than reasonable.
Apologies for the slightly odd audio quality on this one. The band playing at the bar downstairs was a bit louder and started a bit earlier than we expected. Much sound modeling. So noise reduction.
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Mark talked about the original PlayStation’s wonky affine texture mapping, which was not “perspective correct.”