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Episode 147 - Ghosts in Football - Neon White

83 min • 22 april 2023
Not bad for a dead podcast, huh? Welcome back to the podcast! Today, we’re going to be talking about Neon White, a first person platformer with a little bit of shooting in it. First person platformers aren’t exactly rare, per se, but they’re less common than the majority of other types of games in the genre, and so it’s worth considering the intentionality of its choice when a game comes out that uses the perspective. Neon White is maybe one of the best uses of the genre that I’ve ever seen. Because of its focus on getting fast times on each stage, the first person perspective gives a real sense of speed that you can actually feel, making you physically lean around when you play the game because of the focus it requires. It offers precision in shooting, an element of the game that feels less like eliminating threats and more like doing tricks in a Tony Hawk game; quickly spinning around to pick off some enemies after taking a shortcut or strategically shooting something coming up in the distance to save a weapon card for use later. The whole game gives a sense of continuing improvement and trains you to see the lines each level has and then to look away from them to find a faster route. The game has a less-than-novel, but still very cool narrative which feels like Battle Royale but set in Heaven, and characters that are easy to like despite falling into certain tropes and archetypes. It’s serviceable, and serves as downtime between the frantic action of the main missions. Neon White is a very rad game that does cool stuff in an awesome way. We’re going to be talking about the functionality of the gun/soul card discard system and how it adds to the decision making in gameplay, motivation to do better and whether it comes from the game or from within yourself, and we do some classic shipping of characters. Thank you for listening today! Neon White was one of those games that seems like it’s going to be intimidating, but then ends up being surprisingly accessible. If you got through the game, did you feel like it could have been harder and offered a more robust challenge, or was what’s there more than enough to keep you entertained? Did you try to push your scores as low as they could go? Let us know over in the Discord, or in the comments below! Next time, we’re entering into Mystery May, but not like the old Mystery May where we did mystery games. Now, we’re taking a bunch of games that have been on our various lists of games to play for years that we never seem to get around to and putting them on a table and letting dice decide our episode. The first one selected for this month is Braid, the classic puzzle platformer, so we hope you’ll join us for that.
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