Five Out of Five Podcasters Agree, Rascal is Terrible, Thanks for joining us, and our guests Dan and Steven, again this week while we talk about an objectively awful game, Rascal on the Playstation. Developed by Traveler's Tales, Rascal is a mostly unheard-of action platformer that focuses on a young boy traveling through time to shoot enemies with bubbles and rescue his father. As exciting as this might sound, Rascal is truly a masterclass in poor design decisions and a lack of understanding of the concept of fun. We talk about curved walkways as prescribed challenge, unexpected death and frustration, and how, while bad, the game might be made well enough to enjoy as an example of poor design. Thanks for listening (and thanks to Dan and Steven for coming on to fill out this conversation), and be sure to check us out next time as we take a look at the Guitar Hero and Rock Band series. Map: https://static1.squarespace.com/static/56f99a07f8508214f1944f5f/t/586807be03596efaebdeadcf/1483212805212/?format=750w