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NOCLIP

Episode 85 - Evidence That Spins - Phoenix Wright: Ace Attorney

87 min • 30 september 2019
When something stinks, it’s probably the NOCLIP Podcast. Thank you for joining us again today! We realize this one’s a bit late, but we needed to get it out before October starts and all non-scary content is expunged from the Internet. Today, however, we’re going to be talking about Phoenix Wright: Ace Attorney, the first in what has become a series of games where you play the part of the titular Wright, and attempt to make the task of being a defense attorney fun to do. Fortunately, the game does succeed in that endeavor in most cases (get it?), with what was at the time a real twist on the adventure game formula. The gameplay generally breaks down to collecting items and information and then applying those things in an appropriate context in the trial sequences. The trials are a real joy to experience at times and really highlight how drab the investigation scenes are, which the game attempts to make up for with generally good writing throughout. We are going to be talking about characters, both in design and development, mechanical implementation in a courtroom environment, and we have a REAL LAWYER comment on the two (count ‘em, two) rules of evidence. Thank you for listening again this week! We appreciate those of you who are sticking through our transition to a JJ-less podcast, and I hope the new perspective brings something valuable to the table. We’re going to be back again in October talking about a real horror classic in Silent Hill 2. Until then, be on the lookout for a new Pocket coming in the next week, and our annual celebration of unprofessionalism on our fourth anniversary on the third!
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