Acid Nerve’s sophomore outing, Death’s Door, is a huge step up in complexity and scope from their first title, Titan Souls. For a small studio coming off of a successful debut, it was a very ambitious project which not only moved their trademark tight action gameplay style from 2D to 3D, but also involved them building out a large hub and spoke world with many interesting dungeons and levels to navigate. Bryan and Josh appreciated the game not only for its artistic and auditory merits, but also for how it was able to weave its relatively simple mechanics together to create an extremely tight and satisfying combat system. So listen in to hear Bryan and Josh’s take on the story of a lone crow and his adventures in the Reaping Commission…
Three Word Reviews:
Bryan - Elegance in Simplicity
Josh - Concentrated Crow Quest