In this episode Josh and Bryan play the aggressively random, and often unbeatable “Immersive Sim for People Who Hate Immersive Sims”, Mosa Lina by Stuffed Wombat. Its a unique experience that markets itself as a response to the current trend of Immersive Sim design, where abilities are often part of a "Lock and Key" system, where every ability is a tool that is meant to overcome a single type of problem. Mosa Lina’s randomness guarantees that the player will need to make use of whatever tools are currently at their disposal to retrieve (or destroy) their target and return to the start. Its a brave experimental approach that speaks not only to the developer’s design ethos but also to their commitment to the goal of the project. So join Josh and Bryan as they struggle, sometimes helplessly, to surmount the challenges and discuss the merits of Mosa Lina!
Three Word Reviews:
Bryan - Relax and Resolve
Josh - Spirit of Play