In 2013 the Indie gaming scene was going strong and interesting projects were everywhere… if you knew where to look for them. This was a time before the widespread population of indies on Steam, and as such many projects were less commercial in nature. One such project, that eventually went on to be a finalist for the Excellence in Design award at the 2013 Independent Games Festival was Starseed Pilgrim. On the surface it is a Pixel art Puzzle platformer, under the surface it is a mystery, wrapped in an enigma, sprinkled with intrigue and vague snippets of poetry. The crux of the experience of playing Starseed Pilgrim is figuring out just what Starseed Pilgrim is asking you to do. So join Josh and Bryan as they simultaneously cultivate a symphonic block garden and repeatedly fail to make meaningful progress, but still have fun - and many revelations - along the way.
Three Word Reviews:
Bryan - Bridge Too Far
Josh - Path Not Taken
Josh will be speaking at Roguelike Celebration 2023