The hunt for Skevinge nears its end as the crew follows some expensive information toward Cransimmon Grove, where they expect to find their quarry, newly-modded and ready for a fight. When negotiations with a dinghy dealer get weird, Crater, Rriot, and Celestine prove that they will do literally anything to keep from playing truth or dare again.
Content warning: swearing, violence, drug use, medical horror.
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Sound effects from Nikko Hunt's Cinematic Sound Pack [https://nikkohunt.gumroad.com/l/dpclP] used, under CC by 4.0 [https://creativecommons.org/licenses/by/4.0/legalcode]. Pitch modified lower from the original.
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