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PocketGamer.biz Podcast

S02 E03 Riley Anderson from Umami Games on the realities of hypercasual development for indie studios

42 min • 5 augusti 2022

Welcome back, podcast pals. Our deep dive into development continues in this episode as we talk to the entirely excellent Riley Andersen, the CEO of Umami Games.

Umami is an indie development studio in Copenhagen in Denmark, which has established an enviable reputation in the hypercasual market. The creator of hits such as ABC Runner, Umami describes itself as a ‘metrics-driven’ studio which values innovation and fun. Find out more at its LinkedIn and Twitter pages.

Our host Brian (managing editor of PocketGamer.biz) speaks to Riley about the studio’s formation and the challenges of working in such a challenging environment as hypercasual. The interview takes in Riley’s passion for games, the studio’s ambition in other genres and the realities of a studio operating at the cutting edge of mobile games.

Riley has spoken several times at our Pocket Gamer Connects conferences too. If you’ve been lucky enough to hear her, you’ll know she encapsulates a genuine love for making games, with deep insight into the market

In 2022, in hypercasual, is it enough to "make what you love" and hope for the best?

Listen, learn, love!


Umami Games - Online / LinkedIn / Twitter

What makes everlasting hypercasual experiences - PG.biz

The common missteps of an indie hypercasual studio - PG.biz

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