Our host Peggy Anne Salz brings us another on-the-ground interview this episode as she chats with Playstack’s CMO, Harriet Hughes. The two get honest about the decision to work with a publisher and how developers can find the right one. Harriet says that a publisher’s job is not to take over the game but to make the community as excited for release day as the developers are. She shares how Playstack helped a two-brother studio and a single developer grow their creations into critically acclaimed games with hundreds of players and why free casual games might fade away.
CHAPTER TIMESTAMPS
00:00 - What does a successful developer-publisher relationship look like?
03:33 - Good publishing=good community-driven marketing
05:44 - Let developers develop!
08:21 - Is subscription gaming on the rise?
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