There's a hidden universe inside every narrative game just waiting to be discovered. The technology at Charisma has the power to unlock it. Charisma, a plug-ʼnʼ-play platform for creating interactive stories with believable virtual characters, redefines how we play games. In this episode, our hosts, Peggy Anne Salz and Brian Baglow, talk with Charisma Co-founder and CEO Guy Gadney about how Charisma harnesses the power of AI to increase game complexity and allow players to interact with every character. Characters enhanced by Charisma aren't limited to a prewritten dialogue. They can remember your name and your answers to questions and quote you later in gameplay. NPCs come to life in a way that Guy says would be impossible to write without AI technology. You might need a bag of peas for your head after this episode as Peggy, Brian, and Guy get philosophical and ask the world: what role should AI play in games, and what does good AI x human collaboration look like?
CHAPTER TIMESTAMPS
00:00 - Hello to Guy Gadney
02:02 - The lampposts at SXSW
05:13 - Using AI to create limitless narrative options
07:27 - Creating an immersive theater in a game
10:05 - Predicting the future of game characters
14:12 - "AI is not gonna take your job, but the people who know how to use AI will"
17:49 - Let's start vertical binging
20:13 - What does good collaboration with AI look like?
26:02 - Bringing your dreams to life...literally
30:57 - Where could AI have been used to improve a narrative game?
33:24 - Where will Charisma be in a year from now?
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