Nicknamed by our cohost Peggy Anne Salz as the Medici Man for his numerous talents and cross-industry experience, our guest this week has worked on both the publishing and the development sides of gaming. He predicted that social connectivity and games would go hand in hand and anticipated the pay-off. He also helped create early prototypes for mobile gaming. Little wonder that Robert Burnett, COO of Hashbang Games, knows what's next in the game industry and strongly advises devs to take a cross-platform approach. Hashbang specialises in backend development and integration, helping indie teams optimise their growth by providing and implementing cross-platform solutions that allow them to compete with the manpower of AAA studios. Alongside our hosts, Peggy Anne Salz and Brian Baglow, Robert draws from his 30+ years of experience in game development to offer indie studios advice on everything from the right tools for user analytics to how they tap their secret advantage to successfully swim alongside the industry big whales.
CHAPTER TIMESTAMPS
00:00 - Meeting Brian and his journey into the games industry
05:37 - Predicting game connectivity and games as a service
10:48 - Advice for indie developers and tools to utilise
16:00 - Robert puts his money where his mouth is with Hashbang's game Light Violence
21:58 - Should indies be both developer and publisher?
24:00 - What level of niche is too niche?
26:02 - Apple's AR: A hit or a miss?
28:47 - Find the right market for your product
31:04 - Robert's brutal advice for the PG.biz audience
33:30 - Q&A with Robert
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