For whatever reason, the late '80s to early '90s absolutely overflowed with games about cavemen and dinosaurs. And while we're still struggling to explain this trend, without "Cave-mania," we wouldn't have Bonk: The TurboGrafx-16's answer to Mario. For roughly five years, NEC's big-headed caveman tried to carve a niche for himself within the crowded mascot platformer market, though the harsh competition of the 16-bit Console Wars made success a near impossibility for this strange little series. On this week's Retronauts, join Bob Mackey, Jeremy Parish, Ray Barnholt, and guest Mikel Reparaz as the crew peers into the past of prehistoric gaming. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!