RollPlay Court of Swords is an on-going 5th Edition Dungeons & Dragons tabletop podcast featuring itmeJP, Dansgaming, GassyMexican, Ezekiel_III and dungeon master Adam Koebel.
The podcast RollPlay: Court of Swords is created by itmeJP. The podcast and the artwork on this page are embedded on this page using the public podcast feed (RSS).
The fight with Shoggoth continues!
A room, a book, and a voice in your head.
The crew decide to track down Southern Wind for help.
Maharib returns to the group. The Embers are in mourning.
Separated from the group, Maharib struggles to survive.
Ramus, Berg, and Ten Pillars of Gold return to the Embers’ Fortress without Maharib and encounter there has been an incident in their absence.
The Party makes there way to the Mannum-ek-Bahl and face a surprise confrontation.
The party tries to enlist the help of the Dwarves.
In this episode our heroes discover trolls in the mountains... Weird things happen.
The party seeks out allies to help combat the Mara.
Everyone figures out what to do next while Berg gets busy.
Bahath reveals their true plan, Berg bestows a gift to Vani and Maharib's past is revealed.
A battle between two powerful entities: Fire and darkness commences... All in Ramus Krill's head?
The final Live Live show of the decade! The party comes to terms with the fate of Amira, try to ignite a soul, and much more all in this double length episode!
Berg pours his heart out to Vani over past traumas.
Maharib leads the party in to the mountains where a battle ensues and a winged shadow looms overhead
Ramus struggles to understand why people worship the gods. Ten Pillars has a grand plan to combat the Mara and Berg... Gets drunk.
Maharib ventures into the mountains, Berg and Ramus go into the library, and Ten Pillars of Gold meets... an interesting individual!
The party splits as different characters have different agendas.
A new politician shows his face as the group appears in their world once again!
It's hard to write a synopsis of this episode. Just listen to it - things get a little crazy.
After a fight, the group departs once again for the bright light in the sky. Maharib chases a figure, and a god shows up. Literally.
he group descends into a temple of ash to find... well... just listen in!
Ramus surprises the group with a new spell which leads to some peace and quiet until the powers that be have their response...
After much deliberation, the group descends down into the worm and finds a door which... you know, you should probably just listen and find out what happens!
The group appears outside the city and makes way for ol' BF's farm only to meet his followers, a giant worm, and then a shocking revelation!
Maharib deals with his newly agreed upon pact and discusses his experience with the rest of the group. They find themselves outside the city now and en route to meet an old friend...
As the group descends into a tunnel to reach the outside of the city, all hell breaks loose.
The party attempts to escape the city and runs into some trouble after Broken Promises leads them into trouble.
The group is still figuring out what makes Ramus so gosh darn lucky and Berg returns from "upstairs". Broken Promises has a run in... with some people with some everlasting effects. And then, an old friend shows up!
Welcome to the Ramus show, where all things Ramus are on the up and up! Things move along in the story but let me tell you about Ramus! He's the best, that Ramus guy.
Broken Promises has ended up in a rough spot as Ramus, Maharib, and Berg rush to her aid. The group has to deal with a meeting gone wrong.
The group has a discussion about their fallen comrade and what to do, and things get heated. Broken Promises meets with an old friend with hopes of helping the party. Things, as usual, go bad.
Maharib awakens in a mysterious room, Yotta is nowhere to be found, and Amira is close by as a stranger lingers in the shadows. Berg and Ramus must find their lost friend. All this in more in another episode of Court of Swords!
Maharib returns to the city with Amira, only to head to the market and find Berg, Ramus, and Yotta... in a bad situation. Things start to spiral out of control.
The group gets one step closer to re-uniting as Maharib finishes things up at the ol' bug farm and Ramus, Berg, and Yotta uncover some information and hatch a plan to get out of town.
Berg and Ramus find themselves inside the theater where a friendly elephant takes residence. Maharib is on a farm with a new found friend, and then something miraculous happens!
The party continues to try and find one another as Berg and Ramus journey into the world of the fleshcrafters. Maharib meets an unlikely friend at a farm, and Yotta tries to make deals.
Berg tries to enter the necropolis through his own means, and the party has to make a decision each their own. When all hell breaks loose, those decisions are put to the test!
The party has a big problem: it's two warriors are having an issue resting. Somehow, someway, the other two party members are not. And they still have the whole problem of being lost in a strange world, too...
Stranded in a strange land, the party decides to venture out and see what happens. After some time, they run into... an interesting situation, and an even more interesting cast of characters!
It is time for Yotta Zo to meet his father. The party makes their way to the manor Yotta grew up in, only to find something much different.
The party waits for Ramus to awaken and Yotta asks Maharib a strange request. Later, an important meeting takes place with someone the party has heard a lot about recently.
Maharib and Berg left Yotta behind and make their way into the Temple of the Sun. Yotta, left with peasants, has to his own way. Ramus, is still unconscious.
The gang moves forward towards the Temple of the Sun but a miraculous event occurs for one of the party members. Deeper in the forests, they encounter an adversary and yet another miraculous event occurs. Strap in, this episode's a wild ride!
Join the cast of Court of Swords in a very special episode live from Studio RollPlay in St. Louis! In this epic sized episode (8 hours) the gang tackle a myriad of different goals and tasks set before them. You'll have to listen in to see how it all turns out!
After escaping the undead horde underground, the party finds themselves in a swamp, forced to march forward. What awaits them in the dank, humid marshes of the Court of Swords? And how do the travels wane on them as a group? Tune in to find out!
The group lands in a mysterious temple ruin after traveling the Moon Bridge to find their comrade, Yotta Zo, on death's door. To make matters worse, the group quickly realizes they are not alone as they face horrific beasts they've never seen before.
It takes some explaining away the happenings of the previous episode, but the party is able to convince the temple to open the Moon Bridge regardless. Things inside the Moon Bridge passage, however, don’t get any easier.
The party learns of a faster path towards their goal, but one that would be fraught with perils of their own. Some actions by Ramus shows him slipping further from his own humanity, and comes into conflict with Yotta, who is battered from a failed attempt to teach his methods to the student of the Temple of the Moon.
The Temple of the Moon has come calling for Yotta, and so the party splits to take care of various business around town leading to the usual Ramus losing himself into a trance and Berg accidentally starting another cult based around him. Yotta receives information about the state of affairs in the Court of Swords and the ominous future that surrounds it.
Berg, having been sent ahead by Ramus months before to set up camp in the Court of Swords, traverses the town of Baknah. The rest of the party finds a gruesome scene while traveling through the countryside. After being reunited, the rest of the party discusses their next steps.
Ramus returns to the Court of Swords with new allies Yotta and Maharib to search for a way to connect back to heaven in order to have Ramus to restore himself. Not all is well in the Court of Swords however, and the party may have some trouble making their way in.
A mysterious man with blue tattoos predicts the fates of our party.
The party attends a funeral.
Desperation rises as necrotic powers descend upon our party.
The party tend to their wounds from the previous night and then follow a trail left by a group of bandits
The twins continue to be missing and Velimir catches something on his night watch.
Zephyra concocts a very convoluted plan and the party discovers the cause of what's happening in the swamp.
The fishing village is not as it seems as fighting breaks out and a dark presence lurks.
Join itmeJP, GassyMexican, DansGaming and DM Adam Koebel in the series premiere of Court of Swords!
Our crew investigates the disappearance of a Court of Swords Magistrate in a remote fishing village.
En liten tjänst av I'm With Friends. Finns även på engelska.