Sveriges mest populära poddar

RPG Design Panelcast

Episode 73 – Opacity and Transparency

52 min • 18 januari 2016

Opacity, Transparency, and Player Incentives in Your Strategy Board Game

Recorded at Metatopia 2014

Presented by Gil Hova

Do people understand what’s going on in your game? Not just the rules, but can they tell who’s winning? If they should watch out for a dangerous player? If they know exactly how their move will impact their next few turns? Join designer Gil Hova as he discusses transparency and opacity in strategy board games. We will discuss what makes a game mechanism transparent or opaque, how they work (or fail) in existing games, and how to use them to incentivize players to make interesting plays.

You can subscribe to us here!  RSS Feed iTunes

  Episode 73: Opacity Transparency [ 52:29 ] Play Now | Play in Popup | Download (264)
00:00 -00:00