In this episode, we bicker about how to handle realism and verisimilitude vs. explosive pulpiness when we run RPGs, and how this can vary depending on system, scenario, and players. (Spoiler: Communication is still key)
Consultations are free-form topic discussions based on our own GM experiences, preferences, and gaming philosophies. We hope some of this gibbering can be helpful to other GMs dealing with, or considering using, these issues at their table (or at least add new and exciting chattering voices inside listener's heads).
All music and sound effects are sourced under attribution-free creative commons licensing.