A group of adventurers awaken in a stony tunnel with no memory of how they got there and soon realize they are trapped in a dungeon filled with strange puzzles and vicious monsters. They have no choice but to explore the dungeon and try to find a way out. Talking animals, grimlocks, and bottomless pits stand between the group and freedom. Dare they delve the Demented Dungeon? Find out what happens in Anne's first game as GM in this one shot!