Rule of Carnage – Designing Better Miniatures Games
In this episode Glenn and Mike talk cognitive load and complexity budget. Complexity budget being the mental strain that learning your game puts players under and cognitive load the mental strain that playing it puts them under. They talk about good ways to lessen both and why you should care about them. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.
Check out Man O' Kent Games here: https://www.manokentgames.com
Check out Planet Smasher Games here: http://planetsmasher.games
Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube