Allen Wyma talks with Gray Olson, developer of Presser, a library that aims to make it easier to safely work with byte buffers.
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Timestamps
- [@00:00] - Gray’s background and introduction
- [@04:18] - Gray’s art and graphic designing work for Embark Studio
- [@08:40] - Ray tracing and fractals
- [@13:44] - The most expensive process in a video game
- [@16:48] - Vector graphics are so hard on the GPU
- [@18:57] - What makes triangles very useful in drawing and designing
- [@22:41] - Matrix math as a fundamental building block of computer graphics
- [@28:13] - Understanding the concept of uninitialized memory and why Presser is necessary
- [@36:31] - LLVM’s “No Uninitialized Memory” attribute.
- [@39:06] - Rust’s virtual machine
- [@40:52] - Allocating memory for data
- [@49:34] - Safety invariants and validity invariants in the Rust ecosystem
- [@53:19] - How to use unsafe code in a way that does not violate the validity invariant of Rust
- [@1:04:01] - Embark Studio’s mission to enable those who play games to also modify the game worlds they play in
- [@1:07:27] - Embark Studio’s Rust game projects
- [@1:09:08] - Parting thoughts
Credits
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma