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Rustacean Station

Presser with Gray Olson

71 min • 2 december 2022

Allen Wyma talks with Gray Olson, developer of Presser, a library that aims to make it easier to safely work with byte buffers.

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Timestamps

  • [@00:00] - Gray’s background and introduction
  • [@04:18] - Gray’s art and graphic designing work for Embark Studio
  • [@08:40] - Ray tracing and fractals
  • [@13:44] - The most expensive process in a video game
  • [@16:48] - Vector graphics are so hard on the GPU
  • [@18:57] - What makes triangles very useful in drawing and designing
  • [@22:41] - Matrix math as a fundamental building block of computer graphics
  • [@28:13] - Understanding the concept of uninitialized memory and why Presser is necessary
  • [@36:31] - LLVM’s “No Uninitialized Memory” attribute.
  • [@39:06] - Rust’s virtual machine
  • [@40:52] - Allocating memory for data
  • [@49:34] - Safety invariants and validity invariants in the Rust ecosystem
  • [@53:19] - How to use unsafe code in a way that does not violate the validity invariant of Rust
  • [@1:04:01] - Embark Studio’s mission to enable those who play games to also modify the game worlds they play in
  • [@1:07:27] - Embark Studio’s Rust game projects
  • [@1:09:08] - Parting thoughts

Credits

Intro Theme: Aerocity

Audio Editing: Plangora

Hosting Infrastructure: Jon Gjengset

Show Notes: Plangora

Hosts: Allen Wyma

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